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Demon Eclipse: Episodes 1 and 2

   (65 reviews)

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About This File

This Package includes the completely updaded version of Demon Eclipse Epsisode 1 as well as the all new episode two. The Mode features a host of new monsters, weapons, and other graphics I made. Almost all the original Doom weapons are completely redrawn from scratch to make the weapons look consistent. Features 24 new monsters (although not all used yet) With many more to come. 18 new weapons and/or revamps, 10 of which designed especially for episode 2. A Host of new Items and Powerups.

This is planned to be a 5 episode mod, a total of 30 maps. Each episode is designed to stand out on it's own, although continuating the original Story. Each Episode will have it's own weapons, monsters, and theme, designed for a new gaming experience with each episode.

NOTE: You will need to run GZdoom using OPEN GL mode, not software.

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Guest

Guest

Unknown date

  
The first episode ranges from OK to Good; the second one is *WONDERFUL*. I really hope that there will be a third one, at least! :) 5/5

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Guest

Unknown date

  
So far, it's got a good environment. But, I'm having problems with textures not loading correctly (even with the current version of GZDoom), even if I load nothing but the wads provided here.

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Lycaon

Unknown date

  
Some people just can't see when they have something great in front of their eyes. Wads like this keep me looking for custom maps, hell of a good job. Gameplay goes from absolute no ammo and scavenging for an ammo clip to abundance and trigger happy run n' gun action. The mapping is good but not the best thing this has. At last I see someone who makes good use (if any) of all the custom content out there. 5 stars, well done.

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Guest

Unknown date

  
Just doesnt gell for me. It's a heap of interesting modded heretic weapons tacked onto some largish boring doom2 maps. The weapons are nice though; just out of place.

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Guest

Unknown date

  
5/5

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Guest

Unknown date

  
To who can't play it. Just freakin' drag the ZIP into the lastest Skulltag. Awesome game 5/5

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Guest

Unknown date

  
to all the whiners about the 9 wads; you can load the zip file with Gzdoom...*slaps forehead* yeah. that's right. you can actually load the ZIP file. So how about you people do that next time, huh??? This wad is excellence in it's best.

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Guest

Unknown date

  
very good stuff, very boring gameplay 2/5

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Guest

Unknown date

  
a mishmash of clashing styles, but a good one at that, a mix of 'classic' maps with some hell themes in the second episode, and some great monsters that spice up the gameplay at the end.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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