Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

GO TO HELL

   (21 reviews)

Guest

3 Screenshots

About This File

A hellish mid 90s classic style level in the style of The Spirit World and Gate to Limbo. Quite challenging.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Guest

Unknown date

  
good, but needs more work in every way to be nice looking and much fun 3/5

Share this review


Link to review
Guest

Unknown date

  
short but fun level. 3/5

Share this review


Link to review
Guest

Unknown date

  
boring on hurt me plenty, but on UV its a blast, with dificult battles in small area's

Share this review


Link to review
Guest

Unknown date

  
There's not much to say about this map. It's small with only about 50 monsters. Gameplay is ok, with an avarage challenge. The looks are ok, too, though not mind-blowing. It's not a bad map, but nothing special either. 3/5 -Milian

Share this review


Link to review
Guest

Unknown date

  
well done

Share this review


Link to review
Guest

Unknown date

  
Love these small compact levels... also love watching those stupid hell-spawn bastards fight amongst themselves, which is essential to win this tough level. 4/5

Share this review


Link to review
Guest

Unknown date

  
good good that all i can say

Share this review


Link to review
Guest

Unknown date

  
I give it two, because the action is hectic. But I suspect that any random handful of square rooms with the same amount and type of monsters would be just as hectic. The design is crude and old-fashioned, and I am skeptical of the author's claim that this is deliberate. It's small and simple, with very little ammo, which means you have to run around the edges of the main room so that the monsters attack each other. Compared to some of the 1024 maps that were uploaded this week it reeks.

Share this review


Link to review
Guest

Unknown date

  
Good classic-style map. Just please make secret door linedefs look like normal walls on automap. 4/5

Share this review


Link to review
Guest

Unknown date

  
The start is quite a challenging battle, though things get too easy when you find the first secret which contains a powerful weapon. ***

Share this review


Link to review
Guest

Unknown date

  
i enjoyed this very much. very fun 5

Share this review


Link to review
Guest

Unknown date

  
Nice, simple, fun 4/5 - Optimus

Share this review


Link to review
Guest

Unknown date

  
Great intimidating and fun map. Also I don't agree that this map is too small or under-detailed: 5 minutes for a map is good length. If this was a megawad then 5 x 30 would make a 2.5 hr game, which would be longer than many of the commercial retro games. Visually, I thought it looked great - not overdone as in many other maps.

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...