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Hellcore 2.0
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Title : Hellcore 2.0
Filename : HC20.wad
Release date : October 29 2006
Author : Devon "Darkfyre" West & Robert "Fusion" Babor
Email Address : darkfyre_rn@hotmail.com & hellcore@prontex.ca
Head Graphic Designers : Esa "Espi" Repo (espib@luukku.com)
: Steven "Dark Knight" Reimer (sreimer@dccnet.com)
MIDI Composer : Simon "SlayeR" Judd (slayer226@deadman.com)
Description : 12 levels from scratch or revamped from previous release
Additional Credits to : Chris Hansen, Brad Spencer, and Albert Sposito for their
help on the previous version. Scuba Steve for the couple
Action Doom textures I used. Bouncy for the frames to
the Zombie Marine.
Beta Testers : Robin "Hawkwind" Palmer (hawkwinds_messages@hotmail.com)
Richie "Ragnew" Agnew (re-aligned@comcast.net)
James "Beanenator" Bean (beanenator@gmail.com)
"Belial" (nowylepszyszatan@wp.pl)
Other Files By Author : Hellcore, Saydm1
Misc. Author Info : Wanted to make a mapset with the style of levels and
gameplay that we enjoyed. Hope you enjoy playing it as
much as we enjoyed making it!
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Changes from Last Version
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Map01 - Overhauled & revamped graphics/gameplay
Map02 - New map, remap of old Map19
Map03 - Old Map24, slight graphic changes
Map04 - Is now 100% complete
Map05 - Old Map23, complete overhaul
Map06 - New map from scratch
Map07 - Remake of previous Map07
Map08 - Old Map16, slight graphic changes
Map09 - New map from scratch
Map10 - Old Map29, Fixed lighting error and secret for ZDoom
Map11 - Old Map31, complete revamp
Map12 - New map from scratch
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Advanced engine needed : ZDoom, GZDoom (May work in other BOOM ports as they
become more 'forgiving')
Primary purpose : Single+Coop play
Episode and Level # : Map01 - Map12
Single Player : Yes
Cooperative 2-4 Player : Yes (fully supported)
Deathmatch 2-4 Player : Starts Only
Difficulty Settings : Yes
New Sounds : No
New Graphics : Yes
New Textures : Yes
New music : Yes
Demos Replaced : No
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Base : Twelve maps from scratch or revamps of previous versions
Build Time : Too many years, '95 to '06 apx.
Editor(s) used : DCK, NWT, Wintex, DeHackEd, Wadauthor, Doom Builder,
WhackEd
Known Bugs : Occasional slime trail due to excess detail. Map02's sky
lights up when shooting due to no light transfering.
Will currently only work 100% in ZDoom, but is open
for Boom ports with various (mainly visual) bugs.
Playing this wad may cause you to lose control of
semenal fluids. :D
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Map by map info:
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Level : Map01 (On Hell's Horizion)
Author : Robert Babor (Ship by Devon West)
Year Created : Started in 1997, revamped on and off until 2005
Ship made in 2004
MIDI : Unknown midi
Comments : Went through eight redesigns until finally completed. The
boat is from an old DM map of Devon's that he remade to
be the start of a new version of 'Baron Streets', but
due to sidedefs it was placed at the end of my map.
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Level : Map02 (Baron Streets)
Author : Devon West
Year Created : 2005
MIDI : Unknown midi
Comments : I wanted to see how I could handle a large scale city
map. Some areas aren't as nice as I'd like, but I was
trying to keep it around 32,000 sides.
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Level : Map03 (Parasite Dawn)
Author : Devon West
Year Created : 2004
MIDI : Resident Evil
Comments : Last map I made for the original Hellcore. Still
very pleased with this map, especially compared to the
old version that was never released :)
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Level : Map04 (Defying the Odds)
Author : Robert Babor
Year Created : Started in 1997, finished 2006
MIDI : Original music by SlayeR
Comments : The "Not Finished" map from the original. Originally
revamped by Brad Spencer, this map went through a huge
revamp by Rob Babor, then another huge revamp to be at
the utmost quality presented before you.
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Level : Map05 (Vestibule of Plague)
Author : Devon West
Year Created : 2001
MIDI : Blood
Comments : Last map I made before I became a decent author. This is
when I started sticking to themes and better texturing.
Redetailed and retextured the version for this release.
The exit was thrown in rather hastily though, as you can
probably tell.
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Level : Map06 (Limbo)
Author : Devon West
Year Created : 2006
MIDI : Hexen
Comments : I needed a filler map for continuity and had an idea I
wanted to use, getting enemies to enter a portal in the
opposite direction, both achieved :) Did this tiny map
in only a couple hours.
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Level : Map07 (Tribulation)
Author : Devon West (Inspired by Rob Babor's old Map07)
Year Created : 2005
MIDI : Original music by SlayeR
Comments : Loved the gameplay of the original, figured I would try
to have the same type of level layout in the new release,
and well, I love arena-esque maps.
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Level : Map08 (Tryx 'n Traps)
Author : Devon West
Year Created : 2002
MIDI : Blood
Comments : First map I made when I became good at effects. Still
not 100% happy with it but it's still pretty solid.
A tribute to Doom2's 'Tricks and Traps', one of my
favorite maps.
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Level : Map09 (Hobb's End Horror)
Author : Devon West
Year Created : 2006
MP3 : Original music by SlayeR
Comments, Darkfyre : Wanted to make another city map, this time less techy and
smaller so I could pay more attention to details. Very
happy with this one, gameplay's a little nuts but
relatively easy. Started to lag on my laptop, but
hopefully it runs well on other systems.
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Level : Map10 (Nightmare's Requiem)
Author : Devon West
Year Created : 2003
MIDI : Hexen
Comments : First map I ever made, so it was only suiting I should
remake it to my current standards.
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Level : Map11 (Hellcore)
Author : Devon West
Year Created : 2006
MIDI : Damon Albarn - The Pit, I believe?
Comments : Map31 in older version, needed a boss level and well,
this map ain't exactly easy, so boss level it became.
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Level : Map12 (Credits)
Author : Rob Babor, Devon West
Year Created : 2006
MIDI : Original music by SlayeR
Comments : Various rooms and sections of maps that were either never
finished or never made it in to Hellcore. The Marine's
frames are from the Monster Resource pack (C/O: Bouncy)
and was scripted by Fusion.
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Miscellaneous MIDIs
Intermission - Original music by SlayeR
Intro - The 7th Guest
Text - Hexen
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* Copyright / Permissions *
Authors MAY use these LEVELS, GRAPHICS, MUSIC, or TEXTURES as a
base to build additional levels giving credit to their respective authors.
You MAY distribute this WAD project, provided you include this file, and the
others that are contained within the ZIP, with no modifications. You may
distribute this file(s) in any electronic format (BBS, Diskette, CD, etc) as
long as you include this file intact. Thank you.
If you find any bugs, have questions or comments, e-mail us.
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* Where to get this WAD *
Hellcore website: http://www.prontex.ca/~hellcore/
ID Archives at: http://www.doomworld.com
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©2006 The Hellcore Team
* Licensed for use with "Hellcore" *
All Rights Reserved
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