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Scimitar

   (21 reviews)

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20 shortish levels split into three episodes: Rear Entry, Knee Deep in the Sludge and Into the Blood

"The Source" - That's what they call it. No one quite knows what it is, apart from the birthing grounds of the monstrous army that invaded your planet. Your team was sent to destroy it, but the way in was heavily guarded, and now only you survive. You'll have to find another way in...

The maps are all relatively small with 2 min par times as average. all are designed to be demo friendly, possible from a pistol start and reasonably challenging on UV.

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NuMetalManiak

  
really was not impressed with this. new enemies don't seem to work right sometimes, and the journey was pretty easy. not a whole lot of weapon choice either, but I liked the sword.

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Unknown date

  
Pretty damn beautiful mapsets, but only a rock texture problem - Daimon

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Unknown date

  
Quite a nice pack. There are some weak maps in the third episode (Map13-15 in particular IMO), but otherwise the levels are all well designed and nice to look at. The themes of the episodes keep the structure of this wad organized well. Difficulty is neither unreasonable hard or easy. Every level is small or maybe low medium in size and to the point, so if you are a fan of other wads like this such as Scythe, 1024, and DFear, then this is a must-have; otherwise, it is certainly worth a play. 4/5

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Unknown date

  
I enjoyed this. It's short and sweet, like a sexy midget. The levels are simple and good-looking, with a "seamless" design, and the gameplay whizzes along. It includes a surprisingly useful dagger, and adds a scimitar that replaces the berzerk fist. There are some modified monsters. The maps generally work in Zdoom with a few quirks, e.g. on map04 a switch is missing. The dark sewer levels in "E2" were a bit of a let-down though (the dark sewer bits are the wad's main failing).

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Unknown date

  
REally fun.

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Unknown date

  
This is a progressive wad. A growing challenge with some new monsters in it; it'll keep you up until the end. Great ideas like the orb levels set. Like the junior Cacodemons s lot. On the downside, it was VERY EASY, I mean, VERY. And I could have use another weapon, I mean, the rocket launcher being the final and last weapon you find is a bit deceiving, as much as not seing any BIG GUARDIAN monster. Otherwise, Really Good. PFL 2010

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Unknown date

  
Really good one. Great design, good ideas. Although a bit hard and there is not much health and maybe no armor at all. And the final boss is a bit too hard imho. 4.5/5 - Optimus

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Unknown date

  
Outstanding!

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Unknown date

  
Not bad at all. Some letdown maps later on, but generally high quality in all departments. - Erik A

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Unknown date

  
Looks like a very good level set, BUT! Will not play on ZDoom / Legacy - I don't like prBoom... oh well 4/5 -jb

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Unknown date

  
The levels kick ass up until the end. Some of the last maps are low detail, looking boring with some poor game play to go with it. I like the new textures and the new monsters, or the new colored monsters I should say. 7/24/07

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Unknown date

  
Very good wad!The final boss was great!

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Unknown date

  
I like very much the first maps, they are very nice and more fun to play than the other one, I missed bigger weapons earlier 4/5

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Unknown date

  
Very nice set of levels! Loved the progression and design of levels. Some new monsters are cool too!

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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