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Forlorn

   (12 reviews)

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About This File

A map initially created for the Talosian Incident II project, and released as a demo for Torn's 2005 Doom Advent Calendar. Released independently to /idgames on 26 October 2006.

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Guest

Unknown date

  
Oh well, still the exact same DAC map. Good gameplay that tends to fall apart in the end, good designs but also some overly simplistic rooms, and the bugs. 3/5 - Belial

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Guest

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And people complain about my maps being too hard .. - Udderdude

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Guest

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I died a few times at the start, but then seemed to get the hang of it, very tense moments...but ofcourse then an archvile teleports in an impossible situation, even when you know about him. Sometimes it seems to me authors just don´t WANT to grant players sucess for whatever reason. A pity. 3*

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Guest

Unknown date

  
Idiot

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Guest

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This author claims to be a convicted serial killer... I bet the closest thing to serial killing he's done is when he throws out the soggy Cornflakes... and this map - I had to fix it before play. -2 for the errors 2/5

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Guest

Unknown date

  
I have to fix some lines to play this wad. ZDoom is boom compatible, so uhh is there any reason I can't play this wad right? -Moti

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Guest

Unknown date

  
Funny, it works fine in PrBoom and Eternity, and those ports tend to bomb out at anything vanilla would. I enjoyed this map.

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Guest

Unknown date

  
The map is not Boom-compatible. It only works in Eternity and (modern) Prboom because they include some "error-forgiving" code from MBF. It does bomb out with boom 2.02 or prboom 2.02. Sargebaldy had been told about this and still failed to fix the error, which is very disappointing. Likewise with the poor balance. Moti: Zdoom is very different from Boom. Second reviewer: Prboom-plus in particular forgives a lot of errors that crash or foul up vanilla or Boom.

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Guest

Unknown date

  
arrrgh, first I thought 'wow, I am just playing a great map' - one with a simple but nice looking design and great battles, but it turned out to be a map with massive mistakes on its technical, design and especially gameplay side. It's a pity. played with prboom+ - 3/5

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Guest

Unknown date

  
Played flawlessly in Risen3D. But line 2421 needs back X offset set to 0 and mid textures of lines 6175 and 6177 need deleting.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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