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mnlith01.wad.

   (21 reviews)

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A single player map for Doom2. Part 1 of the MONOLITH series.

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Jesus on a monkey bike! This is just insane on UV -fast! I even tried on Hey, not too rough and it's still fairly tricky. A lot of luck and balls of molybdenum required. 4/5 -jb

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short and good, a promising series 3.5/5

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A welcome return to the Doom community for Richard Wiles, one of the co-authors of the legendary Darkening Episode 2, and creator of the amazing Crusades. The fact this is only part 1 in a series is very good news indeed!

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Unknown date

  
unforgivable in difficulty on uv, but enjoyable on hmp. Well done!

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Unknown date

  
Pretty good. I loved the design. It wasn't as hard on HMP. I wasn't fully pleased with Barons at the end though. 4/5 - Damned

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Guest

Unknown date

  
Great map. It was rather challenging, but I was able to beat it on the first try. A Lost Soul came out of nowhere and made me jump, though. Awesome work. This map flowed well.

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There is another one coming too, if you look in the /incoming directory.

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But I think Ty Halderman has been inactive, so I doubt these uploaded levels will get released for some time. Again 3 stars for this good, but very tough level. -PC

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Unknown date

  
It kicks ass! Ridiculously hard, total lack of items, but an abundance of ammo, with plenty of monsters to kill. I'd give it five stars, but since it's a single level starting at MAP19, I give only four. Always remember MAPINFO if you want a specific sky or music.

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I kind of like it. Some good mapping and enemy placement though I hated the excessive use of chaingunners and the Barons at the end. 4/5

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pece of crap, the sworms of comandos hidin behind walls were way to anoying 2/5

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This small level looks very good. But the gameplay is very poor. There needs to be more health in this level, plenty of ammo from the chaingunners and shotgunners. Also this level only has a player 1 start, and does not have the other player starts or DM starts and would play superb in Coop. I can beat Verada.wad on UV, but this takes Verada to another level. I'm been serious here and unfortunatly I'm giving it just 3 Stars. -PC

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This is an excellent map - it's short, simple, but very well constructed. It reminds me of the Ramones. It's not as hard as reputation suggests, although you have to be careful with the ammo. Once past the opening courtyard it actually becomes easier, especially if you get the secret 100% health, and although I was expecting a "final battle" there wasn't one. I wasn't impressed with the chaingunner alcoves; that's been done before, lots. Japanese robotic sex chair.

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Unknown date

  
Good map that requires some strategy to survive the first fight. 4*

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This is Richard Wiles man, the guy who designed Crusades and Slayer, some of the best wads of all time. And this wad pulls it off exactly as I see his come back to the community. Also, I am sick to death of seing fucking noobs rating this low because it starts at map 19. So what? Does that fact rape your mother? Get a gripe on your own opinion. I don't diss Death for his reviews or pinpointing this thing, but idiots who follow BLINDLY with eyes in ass the reviewers. Fuck you.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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