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Doom Illustrated: ZDoom Edition

   (6 reviews)

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About This File

Doom, Comic Book Style. This is merely a weapons mod, but the weapons are comic style, and I made sure to pick as "cartoony" graphics as possible (but not absurdly cartoony, ie. MS Paint). Since the unofficial ZDoom contains Decorate weapon code, I decided to port this to ZDoom with some enhancements.

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Guest

Unknown date

  
Pretty nice, but the muzzle on the sniper rifle looks very outof place.

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Guest

Unknown date

  
Hmm! Another weapon mod - it also changes the enemies too. Not bad, but not my cup-of-tea. The sniper rifle needs a zoom freature and a level specificly designed for sniping. The machine gun gets 4/5 but overall 3.5/5 - BTW: The muzzle is a silencer. 4/5 -jb

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Guest

Unknown date

  
Another compilation of graphics and sounds taken from elsewhere that were in turn taken from elsewhere until you end up back at Dark Forces, or something else from 1995. As before the weapons look inconsistent, poorly-drawn (especially the BFG), they don't point correctly, and there are some odd logic bugs (e.g. the pump shotgun behaves like a double gun). On the other hand the thumping sound with the club is quite good, very melon-y. It's a novelty, basically.

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Unknown date

  
Weapons go boom.

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Guest

Unknown date

  
Definitely not Weasel's best, but decent enough to enjoy the game with. My main complaint is the weak-sounding minigun, but all the other weapons are fine. Competent from start to finish.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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