Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

FORTRESS 1024

   (23 reviews)

Guest

3 Screenshots

About This File

Finally, I've decided to get back to some serious Dooming and I know you were all dissapointed with Into Sandy's City.

FORTRESS 1024 is a gothic like map set inside a fortress. The playing area is mostly built within a 1024x1024 scale and the majority of the level is set outdoors. I've tried my hardest to make the gameplay good and challenging. Plenty of teleporting surprises so watch your back. The exit is located in the middle of the map around a nukage moat, you must raise a bridge to get out of this level.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

NuMetalManiak

  
simple and fun

Share this review


Link to review
Zalewa

  
Not too shabby. Difficult but fair and good looking.

Share this review


Link to review
Guest

Unknown date

  
Definitely one of best 1024 maps that i have played. It should have been in congestion 1024. 5/5

Share this review


Link to review
Guest

Unknown date

  
Nice 1024 map, 5/5.

Share this review


Link to review
Guest

Unknown date

  
Nice simple map, Good Quick fun. :D 4/5 - Sausage

Share this review


Link to review
Guest

Unknown date

  
A really great 1024 map. Maybe even the best 1024 map.

Share this review


Link to review
Guest

Unknown date

  
A very nice 1024 map. 4/5 - Belial

Share this review


Link to review
Guest

Unknown date

  
This is a 1024x1024 map, so it's small and narrow, but I like these maps, because they can be very intense if they provide a good challenge. Plus, with such a small map, as the author you can put all your work into an atmospheric layout. All this applies to this map. Good work! 4.5/5 -Milian

Share this review


Link to review
Guest

Unknown date

  
Excellent work! Loved it because of its intensivity! :) 5 stars

Share this review


Link to review
Guest

Unknown date

  
Quite manageable in difficulty until the 4 hell knights, which is either a survive or die instantly situation depending on how one reacts. And too many nonsensical teleportings of monsters. However it's not without a certain charm and there definitely are some highlights.

Share this review


Link to review
Guest

Unknown date

  
Perfect 5 stars

Share this review


Link to review
Guest

Unknown date

  
good 3/5

Share this review


Link to review
Guest

Unknown date

  
Great 1024 map!!! 5/5 - Optimus

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...