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bleah!

   (8 reviews)

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A classic style map, mostly inspired from the level "Spawning Vats".

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This is dated December 2006. It feels like a very accurate synthesis of level design elements circa 1994, but it's entertaining to play, with no obvious jokewad elements apart from the titlescreens and music. Only 51 baddies, and it's very easy, especially the final battle (which has a typically convoluted 1994-style build-up). It's better-looking than most 1994 levels, with one or two relatively modern elements, but it's still not much of a looker.

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When I loaded this wad up, the title screan made me laugh and I thought I was in for a good jokewad. Turns out that the map is a 1994 style wad with pretty good gameplay and areas simmilar to the original E2M7. You go through an E2 base, collect 3 keys and head outside. Then go back to the exit room, press a switch and fight two Cyberdemons. Once the map is complete there is a pic of a female saying something about, hmmm. 2/5 -PC

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The music is as bad as the level design and the starting area is somewhat similar to e2m7. A low effort map.

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Guest

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I'll buck the (evident) tide here and say that this is actually a pretty decent wad. I've played this author's wads before, and he has this interestingly merry sensibility to his work. The initial fights are pretty good as well, as you find yourself blasting away with a mere pistol at bigass monsters.

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So lemme see if I've got this clear in my mind. in spite of the obvious hints that this is a jokewad, like the song, or the titlepic, at least one person took this seriously. Tsk.

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"bleah!" indeed. 0/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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