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A lost soul

   (11 reviews)

4 Screenshots

About This File

Somehow for some weird reason you find yourself in the main hall of what seems to be a demonic castle, or temple, that doesn't really matter. What matters is that you have to find a way out of there, fast, or you'll end up like that dead marine before you...

This is a somewhat small and pretty challenging map, created as a kind of a tribute to my favourite doom monster.

Jumping is NOT supposed to be used in this map.

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Guest

Unknown date

  
A good map if you are into puzzles, but be warned, on UV you'll be literally have to tyson your way through the map if you don't organize area visiting/monster skipping precisely. Still, this map has this "beat me" appeal to it ;-) 5/5

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Guest

Unknown date

  
this runs properly only on f***ing zdoom due map errors

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Guest

Unknown date

  
The "favourite doom monster" in this case is the archvile (I couldn't find any lost souls). This level pits you against 55 of the damn things. The level is fiendishly hard but not impossibly so, although it is irritating at times depending on how the archviles come to rest before they fry you. You've got to know where you can sidestep into cover at any given moment. The stepping-stone outdoors maze was a let-down, though.

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Guest

Unknown date

  
This is a noob wad. You need IDDQD and IDFA cheat for this 1 level and you fight against many Arch-viles, not lost souls, 2/5.

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Guest

Unknown date

  
This would've been a really nice archvile only map had it been properly tested to avoid broken monster teleporters and if it had a berserk pack to make tysoning fun instead of a tedious exercise. 2/5 - Belial

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Guest

Unknown date

  
Too many archies at once, not enough ammo.

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Guest

Unknown date

  
Man, was that frustrating...

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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