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Advanced engine needed : Limit removing (Doom2+, PrBoom recommended)
Primary purpose : Single play
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Title : Frozen Inferno
Filename : frzifrno.wad
Release date : December 23, 2006
Author : Ryan "DomRem" Barreras
Email Address : domrem@gmail.com
Other Files By Author : Madlab (madlab.wad)
Description : A short map depicting a frozen-over hell and an
E4-ish fortress overrun by the freak snowstorm.
This is an "upgraded" version of a 100-minute
speedmap I created in October; bugs are fixed,
detail is added and gameplay is further balanced.
Additional Credits to : Sarge Baldy for the sky, theme and holding of the
session (basically, the existence of this map),
Nick Baker for textures and flats, Belial and
#DMClub for betatesting and encouragement, Tango
for the ceiling detail in the exit cave, Siggi
for Doom2+ compatibility.
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* What is included *
New levels : 1
Sounds : No
Music : Yes (MAP05 music)
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : MAP01
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes, but UV is most balanced
* Construction *
Base : New from scratch
Build Time : 100 minutes, detailing on and off
Editor(s) used : Doom Builder, XWE
Known Bugs : None
May Not Run With... : Vanilla Doom, due to a VPO at the start
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://dmclub.org/
Original version: http://oregonstate.edu/~lloydo/speedmapping.html