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Imp-ire

   (8 reviews)

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This is my first single player map. It replaces Map 5 of Doom 2. It's a small map.

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This map is not outstanding in any respect, but it's quite fun to play. The difficulty is avarage and so is the layout. The lack of details doesn't matter too much because of an overall darkness of this rather short map. 3.5/5 -Milian

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1994 Forever! 2/5

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Pretty Good map, good gameplay. Level design is poor though but this is the author's 1st level. But this is Doom. 3 stars overall. -PC

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Not bad for a first map.

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It's very crude on a technical level - the level feels like something from 1994, 1995 - but there's just enough gameplay to amuse me. It's very simple; there's a large dark room, some rooms that lead off it, and a final battle that's potentially frustrating unless you just run through it. I do not like large dark rooms in a Doom level. The author should have called this "Retro Imp Adventure" in order to convince people that the level is deliberately old-fashioned.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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