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Marble Citadel

   (8 reviews)

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About This File

This wad was meant to be part of ZDaemon Coop Community Megawad. The project died and I was left with this map. After two years I decided it might be a good idea to release it as single map. Have fun!

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Unknown date

  
I remember playing this with you last year and you told me "How did you find my BFG secret?" lol. A very nice map, I recommend coop for that. 4/5 -Moti

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Guest

Unknown date

  
Medicore detail, poor gameplay.

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Guest

Unknown date

  
This is a large, decent, unexceptional level that feels slightly old-fashioned. It's a bit of a slog to play. There's lots of action and the layout is nicely non-linear, with several pathways you can take at the beginning. I gave up in disgust after being squished in a trap after fighting past a spider mastermind; har-de-har. Overall it's... average.

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Unknown date

  
It's an okay wad, definitely feels like an older map, especially since if you remove the few ZDoom elements it uses it would probably run in vanilla as well (like plenty of ZDaemon 'specific' wads). The way it plays reminded me of some of the older vanilla wads too, so yeah, the word 'average' describes it quite accurately. 3/5 - Belial

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Unknown date

  
It's pretty decent. I think it is worth more than 2 out of 5 stars it is given. Offers a bit of fun. I think 3 out of 5 is more appropriate, though I would give it 3.5 out of 5 if I could. It's not too bad. I wasn't squished in that trap... I made it through fine and beat the level with not much problem. It was pretty decent... fun... average. I'll rate 3 out of 5. It certainly isn't anything less than 3.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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