Bugs
There are four "minor" bugs that I am fully aware of. They aren't exactly serious, game-play crippling bugs, they're more like minor annoyances. They aren't too noticable in-game AFAIK.
*When you run out of ammo for any gun, you automatically switch to the PlasmaGun even though it's been replaced. It's a ZDoom bug when you use IDFA/IDKFA from what I've been told.
*The molotov cocktail doesn't spawn the fire correctly. I want it to act more like the molotov cocktails from ICD-Lizard. Unfortunately, I don't have alot of advanced skills in DECORATE coding, so it's going to act more like an impact grenade (explodes on impact, obviously).
*Weapons and items that are spawned from the random spawnpoints do not respawn at all in multiplayer games, even when Spawn Items is on. Also, these weapons that are spawned from the random spawnpoints do not stay even when Weapon Stay is on. I don't know how to fix this problem. I am assuming that this is a ZDoom Engine bug.
*The Berserksphere (Berserk Pack) doesn't affect any of the melee attacks. Sometimes, if you pick it up, you'll actually switch to the "Doom Fist", even though it has been replaced with the Combat Knife. I don't have a lot of DECORATE coding experience, so I don't know how to change it.
*There may be some more minor DECORATE related bugs. I can probably fix them on my own, but I'll probably need some help with it anyways.
Text File
===========================================================================
Advanced engine needed : ZDoom (version 2.1.7 as of this writing)
Primary purpose : Single play
===========================================================================
Title : The Exterminator (Light version)
Filename : extermin.wad
Release date : Jan 12, 2007
Author : Cliff AKA Lizardcommando
Email Address : lizardcommando(AT)gmail.com
Other Files By Author : My EDGE mod icd-lizard.wad, my graphics mod
lizardwar.wad, some Doom skins, and a
deathmatch level barfight.wad
Misc. Author Info : I like Doom and I make flash cartoons and draw
cartoony comics featuring my Lizard characters.
Description : It's a cartoony weapons mod for the latest version of
ZDoom (2.1.7 as of this writing). This is supposed
to be the remake of my EDGE weapons mod, Immoral
Conduct: Lizard Edition (ICD-Lizard). There aren't
as many weapons as ICD-Lizard but I'm sure
people won't mind. There are two new enemies, but
they are human enemies, not the Lizards. There
will be a full version with brand new enemies
that are Lizards. Unfortunately, that might
not be ready for a while. Look at the textfile
EXTERMINATOR-DETAILS.TXT for more info
on the new things found in this mod.
I Give My Thanks To : Marty Kirra, Wildweasel, TheShooter7, DoomRater,
and everyone else from the Doom Armory and ZDoom
forums who helped me with the DECORATE stuff.
The Weapon Resource Wad for parts of the Molotov
Cocktail DECORATE coding.
Beta Testers Marty Kirra, Wildweasel, and hitmanx
for giving me suggestions and telling me what stuff to fix.
My brother Jeff for suggesting to add in the Infantry
Rifle and doing some additional Beta testing via Coop
games on LAN and also giving me some other ideas for
this mod. :)
===========================================================================
* What is included *
New levels : 'None'
Sounds : Yes
Music : No
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : Any map
Single Player : Designed for
Cooperative 2-4 Player : Yes (but buggy)
Deathmatch 2-4 Player : Not Tested
Difficulty Settings : Not implemented
* Construction *
Base : New graphics are from scratch.
The new Zombiemen were based off of the Doom Marines
skinpack and the "human" Zombieman skin.
Build Time : Since March of 2006, on and off
Editor(s) used : Wintex, XWE, Notepad, MSPAINT, Sound recorder,
GoldWave, IrfanView
Known Bugs : There are four "minor" bugs that I am fully
aware of. They aren't exactly serious, game-play
crippling bugs, they're more like minor
annoyances. They aren't too noticable in-game AFAIK.
*When you run out of ammo for any gun, you
automatically switch to the PlasmaGun even
though it's been replaced. It's a ZDoom bug
when you use IDFA/IDKFA from what I've been
told.
*The molotov cocktail doesn't spawn the fire
correctly. I want it to act more like the
molotov cocktails from ICD-Lizard.
Unfortunately, I don't have alot of advanced
skills in DECORATE coding, so it's going to act
more like an impact grenade (explodes on impact,
obviously).
*Weapons and items that are spawned from the random
spawnpoints do not respawn at all in multiplayer
games, even when Spawn Items is on. Also, these
weapons that are spawned from the random
spawnpoints do not stay even when Weapon Stay is
on. I don't know how to fix this problem. I am
assuming that this is a ZDoom Engine bug.
*The Berserksphere (Berserk Pack) doesn't affect
any of the melee attacks. Sometimes, if you pick
it up, you'll actually switch to the "Doom Fist",
even though it has been replaced with the Combat
Knife. I don't have a lot of DECORATE coding
experience, so I don't know how to change it.
*There may be some more minor DECORATE related
bugs. I can probably fix them on my own, but
I'll probably need some help with it anyways.
May Not Run With... : Anything that doesn't have full DECORATE support
* Copyright / Permissions *
Authors MAY NOT use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
Lizardcommando, the Exterminators, and anyone else related to those characters
are copyrighted to Cliff, AKA Lizardcommando. (2000-2006)
* Where to get the file that this text file describes *
My site: http://www.geocities.com/lizardcommando/enter.html
================================================================================================