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Entry

   (15 reviews)

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A tribute to Entryway, the first level of Doom II: Hell on Earth.

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Unknown date

  
Rather than being an Entryway tribute, this seems practically BASED on entryway, or it's just the texturing that gives this impression. Two imps are stuck, no external fighting, somewhat OK secrets. 3/5 -Maes

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Guest

Unknown date

  
Good. Not great, but good. This would definately be a good level one map for a megawad of some sort. Keep up the good work. 3/5

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Guest

Unknown date

  
Honestly I don't know if this was meant to be a tribute to Entryway or rather Entryway became a tribute to this map. Oh, and I sawed the demons because chainsaw was the only weapon better than pistol that I was able to find. It seems I was unable to find the secrets but I'm not even going to try. Awful 1/5 - Zalewa

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Guest

Unknown date

  
I had a problem finding the secrets too, but it's not that bad. 3/5 - Cutman

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Guest

Unknown date

  
I expected a modern style, this is nothing special 2/5

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Guest

Unknown date

  
Similar to the original MAP01. The gameplay is good and easy. Get it now! 3 Stars -PC

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Guest

Unknown date

  
Nothing special here. If you're going to make original Doom level tributes, make them Casali style... I know I would >:D 2/5 - Siggi

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Guest

Unknown date

  
I agree with the Siggimeister. 2/5 - Belial

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Guest

Unknown date

  
Rather constipated.

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Guest

Unknown date

  
umm, yeah... . pritch sucks

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Guest

Unknown date

  
The co-joined Imps is a fairly big mistake to make, even for a newbie and the walk-through fence to get the shotgun was a little strange, as was the switch to access to the rockets and launcher. Asides from those niggles a fairly average to decent map that is definitely very reminiscent of map01. 4/5 -1 for errors 3/5 -jb

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Guest

Unknown date

  
Newbie? I've been mapping for more than 10 years and this map was just something to play with. It's definitely not a serious attempt and I did it in a very short time. I didn't even playtest the map so that could be the reason I didn't know of the imp bug.

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Guest

Unknown date

  
Nice enough map gameplay was an bit boring some texture misalignments here and there and couldn't find the RL secret without cheating but thats ok, and it could have done with some more detail the rooms felt empty the layout was interesting *** stars.

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Guest

Unknown date

  
Not even playtested? Yay, talk about great expectations :-)

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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