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Super War

   (13 reviews)

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This is my second level for Doom2. In this map you must try to win World War 2 all by yourself.

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Guest

Unknown date

  
Ignore Maes's dumbshit comment, he's using zdoom with the lost soul limiter turned off. Like one of the previous reviewers said, the pain elementals basically become useless after about five seconds and you can just run along the wall and kill the romero head in 60 seconds or under. Why is it after 17 years we still get shitty maps that are serious and not jokes?

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Guest

Unknown date

  
This is a NUTS-style map, basically a big square arena divided into a grid with columns. You get an arsenal of weapons at the beginning and you have to reach the end. The author doesn't specify a source port - in fact this isn't even in the ports subdirectory - and so if you run this in vanilla Doom the monster count remains surprisingly low, because the Pain Elementals can only shoot so many lost souls. Unfortunately it's not as manic as NUTS, or as new.

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Guest

Unknown date

  
It's not a good map at all, and also rather easy, much as Nuts.wad is. Should only take about half a minute to exit.

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Guest

Unknown date

  
Wow....this must be the only NUTS.WAD-themed map where the monster counters increase CONTINUOUSLY all the time due to the insane numbers of Pain elementals, there's just no friggin' way this can be completed with normal weapons, so eventually this will flood your b0x and crash it after 2-3 minutes of continuous spawning. 1/5 just for the amazement. -Maes

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Guest

Unknown date

  
lol, what is this... shit wads week or something? I actually beat this on my first attempt, would you believe, and in under 60 seconds. Next time try to make a harder map :P -5 000 000.386/5 - The Best Reviewer on Earth.

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Guest

Unknown date

  
This is just insane, the kills counter went from 3800-ish to over 28000 in just a couple of minutes. Because it made me laugh 1 point. 1/5 -jb

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Guest

Unknown date

  
Hey jb!, you finally got to laugh (LOL)! Anyway now with the review, oh my goodness so many bloody monsters, over 3000 damn monsters!. This is something inbetweenn Nuts and Hell Revealed. This map can be completed by running up the side wall and ripping the Romero Head. But this is much more insane than Dqey's first map! 0.5 Stars -PC

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Zellonous

Unknown date

  
What's all this about impossible and rising lost soul count? I just beat with 100% in 13:30. Most of that was running around mopping up the Keens. One reason the count rises is because of the arch viles. Other than that, easy. Very easy. 3/5 because it doesn't suck any more than Nuts.

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Guest

Unknown date

  
WWII!? WTF!?

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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