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The Mine

   (12 reviews)

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You're a miner, getting the minerals that the UAC needs to make their special equipment.

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Robo The Cyberbot

  
Heres the bugs that i found: Shotgun shells in a corner of a room disappers if you stand nearby it Lift is just full of HOM (aka missing textures) 3.5/5

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Unknown date

  
MY EYES! MY EYES!

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Unknown date

  
The review was SO EPIC. 6/5

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Unknown date

  
Not bad, but the BAK file and the Word document were a major "WTF?" moment.

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Unknown date

  
Not since 1994 have I seen a ".DOC" accompanying a WAD, only that this one is an actual WORD document! Plus, a .bak file is included in the zip...I wonder how this got past screening...anyway, this is a 1994-ish Doom 2 map with some pretty huge mapping errors that could have been easily fixed (screwed sectors/linedefs), and so plain that it almost looks like a 2sector entry. Good things: it's somewhat fun to play and non-linear, decent fights. With some more work it could be decent. 2/5 -Maes

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Unknown date

  
A basic medium sized that should run with Doom2.exe with no problem. The gameplay is good and easy with plenty of monsters but plenty of ammo and health. Most of the map uses the same textures throughout which makes it fairly unattractive. For someone who is 13 it is not a bad effort at all. 2 Stars. -PC

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Unknown date

  
Gameplay is alright; texture choice is fairly linear, nothing really differentiates one room from another. Overabundance of health and ammo makes the level relatively easy. A few suggestions: If this is a mining colony, you should have added details such as mining equipment, living quarters, shipping/receiving docks...etc. All in all this was a decent attempt and I did enjoy playing it. Keep it up! 2/5

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Unknown date

  
Although dated March 2007, this is a throwback to 1994. The design is typically angular and random, and there's no detail. You start off facing a flat wall, which is a metaphor for the whole level. It's surprisingly playable, but trivially easy - there's a BFG, a megasphere, rockets, everything vs a smattering of enemies. Although there are no Zdoom-only features that I could see, it seems to be unfinishable in PRBoom (some of the doors don't open).

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