Text File
===========================================================================
Advanced engine needed : Tested in PRBoom 2.4.7 and ZDoom 2.1.1,
will NOT run in Vanilla Doom2
Primary purpose : Single play
===========================================================================
Title : Outpost of Malice
Filename : MALICEOP.WAD
Release date : 3-12-07
Author : Jonathan R. Millhouse
Email Address : kuroshi_jigokuno@hotmail.com
Other Files By Author : JBASE1.WAD
Misc. Author Info : N/A
Description : The Outpost of Malice blocks the only viable
entrance to a vast island labyrinth in the middle
of a lake of blood. Marine spys have noted heavy
enemy resitance inside the structure which has
prompted curiosity from the military high ups as
to what lies in the labyrinth that requires so
much protection. Contact from the spys was soon
lost after confirmation of enemy resistance, and
they are presumed captured and most likely dead.
Your mission is to penetrate the outpost and gain
access to the island labyrinth. If you happen to
find any spys who are still alive please attempt
to rescue them as well. One spy reported that
the main entrance to the outpost does not require
any key, but it is heavily guarded.
Additional Credits to : ID Software and the creators of ZDoom/Boom.
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* What is included *
New levels : 1
Sounds : No
Music : No
Graphics : No
Dehacked/BEX Patch : Yes, imbedded in the WAD itself,
used to unblock certain decorations.
Demos : No
Other : No (describe if yes)
Other files required : None
* Play Information *
Game : DOOM2
Map # : MAP21
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
Note: Difficulty settings do not generally follow the standard of
increasing the number of monsters. While the lowest
settings do have the monster count tweaked in select areas,
the vast majority of encounters will be of the same number
and type of demons regardless of difficulty. Skill 2
therefore will be roughly equivalent to UV of the original
Doom2.
Skill 3 restricts the ammo provided and will almost
certainly require some chainsaw usage.
Skill 4/5 restricts health/armor as well as ammo, requiring
good mobility as well as ammo conservation skills to
complete.
* Construction *
Base : New from scratch
Build Time : 40 hours maybe
Editor(s) used : DoomBuilder 1.68
Known Bugs : In PRBoom LineDef 1137 doesn't lower the tagged
sector properly if the "Use Doom's Linedef
Trigger Model" Compatibility flag is enabled.
Disabling allows for proper operation. I don't
know what the problem exactly is, but other
instances seem to work fine. If anyone know the
issue please email me. This also means the level
is likely broken on other source ports that
directly follow Doom's original trigger model as
well.
May Not Run With... : DOOM2.EXE or any untested Source Port.
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors