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DOOM: A Megawad in Two Weeks

   (55 reviews)

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About This File

The idea behind this was to create a classic DOOM Megawad in two weeks. You can follow the development of the project at this thread in the doomworld.com forums http://www.doomworld.com/vb/showthread.php?s=&threadid=39487

As calling the project DOOM 3 should be way too ambitous, we droped the idea, but the mod follows the plot right where Final DOOM lefts out. There are multiple references and alusion to elements from other chapters in the DOOM series, I'll send a special prize to the first who sends me a list of them all.

In case you like to add some background before playing you can read the plot right here (I put it now so you don't get tired before reading it).

But before that I want to advise you that jumping is not allowed.

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Guest

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Unlike some other people, I liked the early levels best. Please make your own classic episode, Vegeta!

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Guest

Unknown date

  
Way too bright in first maps, but overall a beatiful mod. - 3/5 Daimon

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Guest

Unknown date

  
Level quality varies from mediocre to pretty good, with the average somewhere around "not quite worth playing". It would have been better off without the "bosses", and it really wasn't necessary to convert some of the maps to Hexen format when they were originally vanilla or Boom compatible (and Boom stuff mostly used by mistake too). As for the "story": who cares?

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Guest

Unknown date

  
Whoa this is cool. Five stars -Cimmerian

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Lizardcommando

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Not bad. Most of the maps are fun to play. I didn't really care for the story. I hated the new enemies.

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Guest

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I'm normally very dubious about "quick build" megawads, but this is actually quite good. Nice gameplay and has the feel of classic Doom - as the authors wanted. A very nice mapset that's well worth the download. Shame it's not all 32 levels. A well deserved 4/5

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Guest

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Wow, first time I see this wad. I love it. -Xen

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Guest

Unknown date

  
The early maps (MAP01 - MAP08) weren't all that great, but the later levels were pretty good. The new bosses were annoying. They should have been left out of this megawad.

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Guest

Unknown date

  
Nice megawad, too bad it's a bit short. I love the first maps!

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Guest

Unknown date

  
Some maps need to be polished but still an overall nice megawad. -Hioshen

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Guest

Unknown date

  
Totally sweet, unlike everyone else, I enjoyed the entire wad. 5 stars

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Guest

Unknown date

  
why did i ever join this project? 3/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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