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Shotgun for Two RELOADED

   (5 reviews)

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About This File

10 years passed since we created SHTGUN42.WAD, and we still can't seem to get enough of it! This reloaded version intends to make things a bit fairer for the surviving player, since the original version allowed the healthy reborn player who just lost the last battle to chase the weak surviving winner down too quickly after dying, and thought that was a chicken attitude. So we added some 'health rooms' for the winner which become available right after the loser dies, so the winner can recover from the last battle before having to face the next one. The starting locations have also been improved (more shotgun shells) and textures in general look now much more realistic. Doors were fixed too, and now behave like real doors. We love this map. There's a lot of crap out there (BFG, plasma, huge levels, etc) and we always keep coming back home. Enjoy!!!

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I tried this out with 10 skulltag bots and I found it quite enjoyable, but it feels to be really old. The original version doesn’t work with the bots, but this and the original are almost the same wads. 3,5/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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