Editors Used
DoomEd 3,0 alpha, DoomEd 2,60 beta 4, IdBSPwat 1,0, IdBSP 1,0 and DOOM2WAD from EdMap. DOS sucks! Started out with DoomEd 2,60 beta 4,and after crashing my WAD a dozen times or so I found out that there is a limit of 180 sectors! Grunt! Went on to using DoomEd 3,0 alpha 8, and wondered why I had'nt started out with this from the beginning. After a short while I found out this version also has its limits, whether it is 216 sectors or 1300something nodes or lines or whatever (might also be IdBSPwat and IdBSP that has these limits). So I had to severely reduce my number of sectors (that's why you probably will wonder why some places seem to stop right after they have begun: elevator-room, nukeage-room, soldiers' quarters and the end(!)). Please-please-please Geoff Allan try and make your DoomEd next-version "limitless", and available yesterday or last week or something and of course DOOM ][ compatible (check out DOOMEDEX.ZIP where I have made additions to the file THINGS.DEF for DoomEd).
Text File
===========================================================================
Primary purpose : Single player
===========================================================================
Title : ITP1_v2c.WAD, Into The Pit 1 WAD for DOOM ][
Filename : ITP1_V2C.WAD
Release date : 10/21/94 MM/DD/YY (Timestamp of the files)
Author : Mikael Wiberg
Email Address : mi9343@haddock.cd.chalmers.se
Description : This version is for DOOM ][. Another version for
DOOM (1) can be found in the DOOM directory and
is basically the same except for a couple of the
new monsters from DOOM ][.
[Note by the uploader: The file, that Wiberg
talks here about, is
/levels/doom/g-i/itp1_v1b.zip in the /idgames
ftp-archives.]
This WAD started out as a test for what a WAD-
editor can do since I recently found out you
really can make your own WADs.
Tip: there are a lot of illusionary walls around
this place that's for sure.
I should have replaced DEMO2 with an LMP but
after 15 minutes the demo fucks up. So instead in
the ZIP-file I included the LMP of me completing
the WAD getting as many percent as I could, of
course on ultra violence. The LMP seems to work
fine but not if I (with DoomEd 3,0 alpha 8)
convert it to a demo.
Included in the WAD, at MAP02, is also an demo of
my next WAD, or the next after that. DEMO1 is
also replaced with a quite astonishing LMP of me
getting no damage at all on ultra violence and
getting to the end of the WAD (it is not ready
yet which you certainly will see). Hey maybe I
will make a whole new episode, who knows (your
hateful or whatever Email will decide that (good
thing it is'nt possible to send bombs via this
type of mail (viruses are not welcome))).
Hints:
In the lava-pit you should try to get on top of
one of the pillars and then jump to the other,
and then jump onto the ledge in the north wall
long BEFORE this pillar reaches the ceiling.
Watch DEMO1.
The monsters in the "monster-conference"-room
need not be attacked square on, there are other
ways. This goes for the whole level.
===========================================================================
* What is included *
New levels : 2 (One finished, one unfinished)
Sounds : No
Yes, your own! But do think of your neighbours.
Music : No
Graphics : No
Dehacked/BEX Patch : No
Demos : Yes (both for v. 1.666)
DEMO2 should have been replaced but the fucking
shit doesn't work. So included in the ZIP-file is
an LMP with over 90 minutes of gorewar! (This
seems to work just fine.)
DEMO1, 900 minute... just kidding. 4 minute demo-
sneak-preview of my next or whatever WAD.
Other : No
Other files required : No
* Play Information *
Game : DOOM2
Map # : MAP01 (MAP02:sneak preview of my next WAD)
Single Player : Designed for
Cooperative 2-4 Player : ?, never tested, probably not.
Deathmatch 2-4 Player : ?, never tested, probably not.
Other game styles : No
Difficulty Settings : Yes:
1/2:Easy, for checking the level out... WIMP!!!
3 :Normal play for me (devastatingly violent).
4/5:Let the gorewars commence.
See wadwhatoutput.txt for more information.
* Construction *
Base : New from scratch (ITP1_v1B.WAD for DooM v. 1.666,
later converted to DooM2 v. 1.666)
Build Time : Time? Time flies.
Editor(s) used : DoomEd 3,0 alpha, DoomEd 2,60 beta 4,
IdBSPwat 1,0, IdBSP 1,0 and DOOM2WAD from EdMap.
DOS sucks!
Started out with DoomEd 2,60 beta 4,and after
crashing my WAD a dozen times or so I found out
that there is a limit of 180 sectors! Grunt! Went
on to using DoomEd 3,0 alpha 8, and wondered why
I had'nt started out with this from the
beginning. After a short while I found out this
version also has its limits, whether it is 216
sectors or 1300something nodes or lines or
whatever (might also be IdBSPwat and IdBSP that
has these limits). So I had to severely reduce my
number of sectors (that's why you probably will
wonder why some places seem to stop right after
they have begun: elevator-room, nukeage-room,
soldiers' quarters and the end(!)).
Please-please-please Geoff Allan try and make
your DoomEd next-version "limitless", and
available yesterday or last week or something and
of course DOOM ][ compatible (check out
DOOMEDEX.ZIP where I have made additions to the
file THINGS.DEF for DoomEd).
Hardware used : Pentium 100MHz PCI (aaahh, a real computer at
last), WinFast graphics card with a 3DBENCHmark
of 52,6 frames/second (getting an new 64-bit card
soon this one is too slow), 870MB HDD,
SoundBlaster PRO, and a puny 15" monitor.
Known Bugs : Only a couple of spiders (quite small ones
really).
Level is slow even on a 486DX2-66 VLB (at least
the one I tested it on), but what could be
expected from a shitty old computer like that.
Buy a real computer!
* Copyright / Permissions *
What? No fucking way, just don't sell it without including my name.
Information wants to be free!
* Where to get the file that this text file describes *
The mirrors of the /idgames -ftp-archives:
ftp://ftp.fu-berlin.de/pc/msdos/games/idgames/
http://public.ftp.planetmirror.com/pub/idgames/
http://www.gamers.org/pub/idgames/
ftp://ftp.ntua.gr/pub/vendors/idgames/
http://ftp.ntua.gr/pub/vendors/idgames/
ftp://ftp.chg.ru/pub/games/idgames/
http://ftp.chg.ru/pub/games/idgames/
ftp://ftp.mancubus.net/pub/idgames/
http://ftp.mancubus.net/pub/idgames/
http://youfailit.net/pub/idgames/
http://ftp.fdn.fr/games/idgames/
ftp://ftp.clinet.fi/pub/mirrors/archives.3dgamers.com/idgames/
ftp://ftp.task.gda.pl/pub/games/idgames/
ftp://ftp.netc.pt/pub/idgames/
http://ftp.netc.pt/pub/idgames/
http://crydee.sai.msu.ru/ftproot/pub/rec/games/idgames/
The upload-server of the /idgames-archives is:
ftp://archives.3dgamers.com/pub/idgames/
But please use the above listed mirrors for your downloads.
===========================================================================
Submitted to the /idgames-ftp-archives by FunDuke --> funduke@hotmail.com