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DMDKCONV V1.00 (960805) Doom -> Duke3D Level Converter

   (7 reviews)

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About This File

DMDKCONV V1.00 (960805) is a for converting Doom I/II Levels to Duke Nukem 3D Levels. It does a much better job than WAD2MAP.

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Philnemba

  

This neat old Doom 1/2 to Duke 3D converter works pretty good even though you still need to adjust your converted map's textures & line actions to compensate due to limitations of the converter. The Steam screenshot links below is a Duke 3D version of my old Doom 2 speedmap Revenge of the Reviving Angry Imps using DMDKCONV although some minor adjustments were made to make the map playable.

 

https://steamcommunity.com/sharedfiles/filedetails/?id=2392328441

 

https://steamcommunity.com/sharedfiles/filedetails/?id=2392328595

 

 

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Guest

Unknown date

  
perfect

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Doomkid

Unknown date

  
Awesome!

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Guest

Unknown date

  
Duke maps to Doom is not possible. Or it is possible, but it would require much Time to program it. ~KiLerZolika

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Guest

Unknown date

  
this works great!but please make me a program that auto-converts duke maps to doom2! i like doom much better!boom baba flop 11-8-08

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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