Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Wads_Up - A Doom Level Editor

   (3 reviews)

Guest

About This File

Why Wads_Up?
Simple to use. You shouldn't need to know all the intricacies of the WAD file to use it.
Very quick at building up the basic structure of your level. You want to build a 12 walled room? Just type in 12, click on the map in two places and you have a 12 walled room. Move the corners of the room to desired position with the mouse. Want a corridor off this room? Create a 4 walled room. Merge one of the walls with one of the walls of the original room. Move the rest of the corridor to the desired position. It's done. Everything is defaulted and you can run it from there. No fiddling with sidedefs, sectors, linedefs, vertexes. It should all be done by the program. Change heights, textures, light levels, etc.
Runs under Windows. Allows you to multi-task with DOOM itself, editing and playing levels without all the tedious booting up of DOOM. On v1.2 this only works if you don't a) Add/Delete Objects or monsters, and b) change the structure of the rooms. In v1.3 of DOOM, ID are catering for this functionality so you should be able to do this fully.
Doesn't touch your DOOM.WAD file. (Unless you tell it to!)
Can reference Multi-Wads for GFX, levels, etc.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...