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The OFFICIAL Cacodemon > Homer J. Simpson PWAD!

   (3 reviews)

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About This File

Yeah, yeah... I know. There are PLENTY of Simpsons patches out there. But back in May of '94, there existed only the excellent (original) Simpsons sound patch. This got me thinking... wouldn't it be neat to make a graphics patch that would change a character in the game into a Simpsons character? This was later done (in much greater detail) by another party, but at the time I had a new idea. While perusing the banter on a local BBS message base, I saw someone say something about how cool it would be to be able to blast Homer's head in place of those $#%@ Cacodemons. The rest is history! (sorta)

Anyhow, this PWAD changes the Cacodemons in DOOM into yellow, stubbly, balding Homer Simpson heads, who spit donuts at you rather than the usual gas balls.

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Guest

Unknown date

  
You didn't put in where to specifically type in HOMERGO but i think it will be good once i get it running.

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Yuki Senmatsu

Unknown date

  
You forgot to add the markers :P

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Guest

Unknown date

  
:P Only sound effect.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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