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WIN7.WAD

   (6 reviews)

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A nice little level. The use of textures gives it a consistent theme.

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Walter confetti

  

If you like running in circles against a demons horde, been blinded by shitty light usage and enjoy tutti-frutti effect on almost every walls present (really, i think i'll going to dream these texture schemes tonight), this is the map for you. Seeing this map must be a alpha version of another wad quoted in one of the older reviews, kinda throw me away the "Bill Gates anonymously testing the backrooms for Doom" joke, but eh, take it the same. 1 star, even with the decent outdoor area after the red key door.

Of course this is a map that caught by the filename... who call a map Windows 7?

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Unknown date

  
Pretty crappy. don't bother.

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Unknown date

  
funny, this seems to be a real early version of E1M3 of aloha911.wad - id=1063 here. this prototype makes the final look a masterpiece. consistent theme my ass. 1/5

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Unknown date

  
Lol this is just a tutti-frutti nightmare

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Unknown date

  
Seems pretty bad even for 1994 with the extra bugs. P.S. what's with the reupolading of these 94 wads? Why would we want to replay this shit?

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Unknown date

  
A primitive medium-sized map from July '94. Bad texturing, no theme or secrets, a little over 100 randomly placed Imps and Demons with a few Cacos and a Baron. Heavy infighting needed to kill all the monsters you will see - the ammo is tight. About a dozen Demons are running around the level in the void, outside the playing space. There are several large empty rooms not connected to the playing area in any way, one of these houses a lonely Cyber you'll never meet except using noclip. Junk. - N_A

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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