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Kick an imp and he gets pissed!

   (3 reviews)

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About This File

This is a little level which I made soon after my first couple of deathmatches it originally was intended to mimic the mood and feel of the first doom2 level, but soon after putting half of it down on paper, I had a stunning idea, although it will hoepfully be good for deathmatch it also has a severe sting in the tail for single and coop play. I do not advise coop play as there is really only enough ammo for 1 player and 4 deathmatchers, even then the DMers may come up short. The Dehacked patch is essential for play as single play and coop. It's not so important for DM but it will be annoying for them if the patch isn't implimented.

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DoomTheRobot

Unknown date

  
Why does it take 10+ SSG shots to kill an Imp? Stupid .deh with a small crowded map makes things worse. - DoomGeek101

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Guest

Unknown date

  
Weak one, I do not recommend it, You better reedit this level

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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