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1sttry.wad

   (7 reviews)

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About This File

This is my first attempt at building a level, hence the name. It's not particularly fancy but will hopefully be entertaining. Future levels of mine will be more complicated as I learn to use the editor. I don't have a sound board so I did'nt bother editting sounds and have no idea what this level will sound like with a sound board.

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Never_Again

  
A good level from summer '94, lots of tyson action.

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Doomkid

  
Great for a first try!

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Unknown date

  
Not bad, the final fight was kinda cool.

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Unknown date

  
Good: You can reach the exit. Bad: Secret doors must be found to finish the level; Several REJECT errors resulting in some Sectors where monsters can't see or attack you; No real attempts at texture alignment; Some areas seem utterly pointless; Many areas are painted in single textures. Weird: A "twitching ceiling" error after the big staircase that I've never seen before. Overall: Pretty much what you'd expect, right down to the "turn invulnerable and fight the Cyberdemon with a BFG" finale. 1/5 -VV

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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