Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

E1M20010.WAD

   (4 reviews)

Guest

About This File

This level is a nice one for multi-player cooperative monster bashing. It is not suited for deathmatch players. They will be dead allmost immediately.

The layout of the area is quit simple. But the monster bashing is fun. Four supermonsters (one in single-user play). Hordes of imps, sargeants, and troopers. Allmost no bonusses, but lots and lots of weapons and ammo. Some small traps.

This is the first DOOM-level I designed.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Guest

Unknown date

  
Sucks ass. 1/5 - Optimus

Share this review


Link to review
Guest

Unknown date

  
It sucks, but is a quick blast fest that makes use of all weapons. Has a very good time to crate rating otherwise. 1/5 -z34chris

Share this review


Link to review
Guest

Unknown date

  
This is from May 1994. It's poor. The level is just a series of undetailed square rooms, with lots of trees dotted around (which makes navigation a pain). There are 100-odd monsters, mostly weak ones, with a spider. The map is basically a simple zig-zag maze; it only takes about forty seconds to run to the exit. It has no real gameplay, and it's not interesting as a historical artefact.

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...