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No-Match 2 [Doom 2 'DeathMatch' Add-on] From The iNSANE Levels Take 7

   (4 reviews)

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About This File

This Doom 2 PWAD replaces MAP01 or Level 1, This is made with the deathmatch modem/network player in mind. What this level really is, is just one huge fighting ARENA with lots of hiding places, not to mention, lots of monsters. The object of the level is not to finish it but to blow your buddy out of the wild blue yonder!

That's it Enjoy, and remeber this level is iNSANE very tough to finish, but yes it could be finished, WITHOUT CHEATING, if you know the right hiding place's just watch and enjoy ;) <-[HiNT]

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Unknown date

  
To whoever keeps uploading those 1994 abominations, please STOP. This is a so-called "deathmatch" level with MONSTERS, utterly broke mapping (ZDoom becomes one huge FLOOR AND CEILING HOM, FFS!) and tons of stuck things. This is 10 gorilla anuses material. 0/5 Stars or 10/10 Gorilla Anuses. -Maes

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Unknown date

  
From the guy that brought you "Doom in Graceland: Hunka Hunka Burnin' Love"...hmm, that should be an auto-0. Or auto 10 gorilla rectums, as the first reviewer says? :-D

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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