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CROSS.WAD - An example of a new level.

   (14 reviews)

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About This File

[Note by the uploader: This is one of the very first pwads at all, made without all the tools, that came later. Read MAKE-LVL.TXT.]

This is a very simple level; square room with four small corridors leading off it. Designed for deathmatch (the more players the better).

It's small because it was designed by hand. (And building node trees really isn't that much fun). After I made it I realised that there wasn't any way to leave the level so I made a wall with switches in that end the level (it's a kludge, I know...) If anyone has any questions about making levels, or would just like to say how much they hated this example then feel free to email me at the address shown at the top.

Alistair

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BigDickBzzrak

  
Another essential part of Doom's history. 5 of course.

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Guest

Unknown date

  
This is an extremely simple level built in the very early stages of DOOM's life. The genius of this particular level is that it was built without any of the modern tools needed by current wad authors -- and is better in some cases. The author explains how he achieved the build in a text file and is fascinating even 13 years later. Good show old bean. 5/5

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Guest

Unknown date

  
7 kbs of boredom? *claps hands in a round of applause*

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Guest

Unknown date

  
If what the .txt says it's true, then this has some historical value comparable to origwad.wad. 5/5 just for that. -Maes

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Guest

Unknown date

  
THE BEST

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Doomkid

Unknown date

  
^Awesome, the author commented! Five legendary sectors.

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Guest

Unknown date

  
I can't believe this level still exists (the internet never forgets!). This was a deathmatch level only because I shared a house with other doom players. Working out the NODES structure was the main goal of this and was how we managed to get DEU to produce levels without Hall of Mirrors (or crash) problems. Alistair Brown

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Guest

Unknown date

  
This thing deserves the same respect as origwad.wad, why isn't it rated 4 or 5 stars?

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Guest

Unknown date

  
This is dated March 1994, which is very early indeed. The central room is actually a pit, and it's not very big, so any deathmatch action you have will be hectic. Each of the four deathmatch starts has a weapon, and I imagine the man who gets the plasma gun will win all the time. The textures aren't aligned properly, but that's par for the course for 1994, and you can hardly blame the author. May or may not be the first deathmatch level; certainly seems like it.

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Guest

Unknown date

  
Pay the same respect to this you would pay to origwad. Respect, dude.

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