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Adios

   (21 reviews)

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A tough tech-themed map.

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Guest

Unknown date

  
Pretty boring design, repetitive traps and linearity. The music's pretty bad too. 2/5 FP

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Guest

Unknown date

  
This map is small and has only 60 monsters, but it's a big challenge nontheless. Ammo and health are balanced very well, in a way that every battle is feasible but not always in a comfortable way (maybe one of the two secrets that I've missed provides a BFG, which would make things much easier; but I don't know). The ambience is built carefully, with good details, but nothing new or surprising. The emphasis is put on gameplay here, and that's done very well. 4/5 -Milian

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Guest

Unknown date

  
Decent work. 3.5/5

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Guest

Unknown date

  
Tough indeed, and full of bastard traps. Good challenge though, although the cyberdemons & revenants parts was kind of annoying. 4/5 -Maes

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Guest

Unknown date

  
A nice looking little level. Tough as nails on UV but far more plesant on the easiest skill despite no difficulty settings. 3.5 Stars -PC

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Guest

Unknown date

  
This map was eaAsy. Okay, it was medium in difficulty. Anyone who is good at strafing has a good chance of beating it. I really liked it. The traps kept me on my toes, and health and ammo was allocated very nicely. 5/5 indubitably :]]

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Guest

Unknown date

  
OK some of the traps do 'get you', but only once, as soon as your aware of what's to come, this is a fairly easy level, even on UV -fast. Exited with about 180% health and loads of ammo. 4/5 (?)

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Guest

Unknown date

  
this map sure is nice and cutie, but have one of the worst bgm i've never heard - 3/5 by the way. Daimon

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Guest

Unknown date

  
This is an average level, on a small scale, with modern-style design. The traps are of a variety whereby there is a power-up in the middle of a deserted room, and if you pick it up some baddies appear. I got stuck at the "boss battle"; sometimes the spider didn't teleport in, and even when it did I couldn't leave the arena.

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Guest

Unknown date

  
Long time since I've last played such a challenging WAD! Preety well done with lot's of traps, action and made me having to beat the last Cyberdemon with the berserker punch (because I was left of ammo and I find that challenging :) - Optimus 4/5

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Guest

Unknown date

  
This map is Okay with enough detail and quite pleasant gameplay. But the battle with Cybbies and so wasn't as good. Sometimes there appears a bug, when some creatures dont teleport in, and you cannot get out of this room. And you could get there more rockets or plasma ammo. Overall 3/5 -Damned

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Guest

Unknown date

  
"sometimes the spider didn't teleport in" ...o_O I didn't even get a spider, just 3 cyberdemons and two revenants. Really average. 3/5

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Guest

Unknown date

  
I thought this map was kinda easy. I still like it and it's fun. 5/8/07

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Guest

Unknown date

  
Cramped and really predictable.

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Guest

Unknown date

  
Ugly, but fun in parts. Average.

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Guest

Unknown date

  
Although it shows some mapping skills the layout is very plain and the abundance of traps makes them very predictable after a while. All in all 2/5 - Zalewa.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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