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Elegy for them Vigil

   (26 reviews)

3 Screenshots

About This File

A sequel to my previous map Ode of Resurrection, Elegy is a nonlinear "tech base being turned into an outpost of hell"-themed map.

Notes: 1) This is by design a dimly lit map, so either play it in a dark room to avoid backlightning on the monitor, or be ready to crank up your gamma 2) No jumping allowed...except for That One Thing...

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Guest

Unknown date

  
This is another example of a good looking level hidden in darkness. What's the point of getting all detailed if nobody can see your work. I hate dimly let levels.

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Guest

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A very large and detailed map (we're talking DEUS VULT-like size and level of detail, here), with emphasis on extreme non-linearity. The possible paths to completion -or failure- are so many that it's unlikely you'll succeed or find the best way to complete it from the first try. Monster fights feel almost like a secondary feature in this map, and a few spots may be annoying when repeated for the n-th time, but overall it's map you just must play. 5/5 -Maes

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Guest

Unknown date

  
Great map. But -1 for the bad sky, the crappy music and the boring last columns. BTW I found 2 imps stuck in a wall. 4/5 -Glassyman

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Guest

Unknown date

  
This is a large map that must have taken ages to do. It has about 700 monsters, but if you keep your cool it's not all that hard. I enjoyed the wander-aboutness, and the emphasis on the single shotgun. Design-wise it's a smorgasbord, a castle techbase outdoors gothic dungeon valley sewer, like a megawad crammed into one level. It could have done without the slime maze. There's some dire 1990s tracker music, although you can just turn it off.

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Guest

Unknown date

  
A huge well laid out level and as said above, a variety of styles all crammed in. The monster count can easily rise from 700+ to well over 1500 with all the Archviles, but if your steady-away and keep your head, this is fairly simple to complete. The lava maze is a bit tedious, but there are several rad suits so... overall 4/5

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Guest

Unknown date

  
Key seeking pissed me off but it was a good map. 4/5 Zalewa

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Guest

Unknown date

  
Nice enough, but gameplay was lacking - I often found myself not knowing where to go after hitting yet another switch. Non-linear gameplay is nice, but it's also very difficult to pull off, and this map doesn't quite manage.

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Guest

Unknown date

  
M'kay. That was a large map, dark map and partially hard map. Architecture was good indeed, but overall too many dark corners (nah, don't tell me about atmosphere, but when it's v. bright in my room and I can't see anything in the level...), ammo was short in some parts but overall quite entertaining wad. Key finding sometimes a bit lenghty. Good map with a few flaws for me. 4/5 Cacod.

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Guest

Unknown date

  
I really loved this one. It can be a bit hard and comfusing, but it is obvious that a very, very lot of work went into this map. It took me a good couple of hours to solve, but I enjoyed nearly all of it. And it looked beautiful. 5/5

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Guest

Unknown date

  
It's a great map for what it is, but there are elements that punish the player, thus making the map frustrating at times.

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Guest

Unknown date

  
Huge, very nice and very dark - can get tense at times. I two also found imps stuck in a wall and a baron and a specter stuck togethor. Other than that. It's great but I take .5 off for the crappy music. x.x. 4.5/5 - Simply Amazing.

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Unknown date

  
not a fan of nonlinear levels also died numerous times played on the easiest skill level if this is easy I don't want to check out the hardest skill level

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Guest

Unknown date

  
One of the best map i've ever played in a lot of time, very beaty and intense, but not a total masterpiece IMO. For me, the best are sabbath martyr deathmatch, dynamite dm, claustrophobia: when the wall closes in, alien vendetta, kamasutra, fava beans, etc.

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Guest

Unknown date

  
Pretty good for Coop. I need to play it single player, though. Over all one of the best maps I've ever had the pleasure of running. I get lost in it a lot (in a good way).

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Unknown date

  
To the above reviewer, the readme mentions to either play in a dark room or crank up gamma. It's your choice. It was a great map for me.

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I've killed about 700 of the monsters and now I have no idea what the hell to do. The lava maze is a piece of shit but the rest of the level is cool. I wish I knew how to finish it. 5/23/07

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Unknown date

  
The best thing I've played since 2007 started.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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