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Templed

   (15 reviews)

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Guest

  
Level almost completely built via copy&pasting the same few ideas. Looks good, but architecture doesn't vary enough for keeping the attention of the player. Same for gameplay: way too little variation. All-over playing @ UV got quite boring after the first minute. Sadly, given the effort. Overall: solid meh + .5 for the effort + .5 for the shown technical skills = small 3*.

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Unknown date

  
I was too lazy to search the exit afterwards. Partially hard but nice design. Lacks a few items here and there and the detail looks ... half ready. As if there was planned to be some more stuff. Nice water. Anyway it's a good map.

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Unknown date

  
This level looks sort of nice, but the gameplay is terrible. 2 stars.

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Unknown date

  
Looks good, but the gameplay needs a lot of work. Not enough monsters and repetitious at that. I was bored a few minutes in and wanted it to end. Thankfully it's not a huge map. If you like barren maps monster-wise (personally they really have to be done well for me to enjoy them) maybe you'll like this.

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Unknown date

  
Brilliant map! It was non-linear and I didn't get lost - it means a lot because many mappers make non-linear maps that are completelly illogical and thus they piss me off. 5/5 Zalewa

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Unknown date

  
A great and good looking map with some challenge and smart monster placement. However the boss is a bit too over the top, dropping the score from 5 to 4/5.

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Unknown date

  
very nice theme, though the starting area needs more details - vegetation, sectors or so; also, there are too many misaligned textures; the gameplay -the fights- aren't that good; the map needs some smaller rooms and a better monsterplacement, the archi is one of the best "extern"-monsters I have seen, three stars would have been too harsh so I give it 4/5

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Unknown date

  
Excellent work, reminds me of your previous work.

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Unknown date

  
This is good enough to be played once. I'm a fan of the water, that looks cool. 5/23/07

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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