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upliftng.zip

   (7 reviews)

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About This File

Well, after many hours of learning how to run the deu5.0 editor, this is the level that I came up with. This is the first level of the first mission.

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printz

· Edited by printz

  

One of the oldest levels, with an interesting design (though overall it's the classic open area with separate cells). The gameplay is a bit too easy on UV and not very friendly early on NM, so -fast is the best.

 

Seems to crash on Chocolate-Doom near the end, but is playable on Doom+.

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Unknown date

  
Erm. Has a certain historical value as the second of these WADs proper (not counting id=11, which is a two-room demo written by hand). Given its age the final section, in which the middle of the level opens up, is quite nice to look at, but the level design is full of grids, there's an aggravating teleporter maze and it would be horrible in deathmatch (what with the rivers and trees).

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Unknown date

  
Not a bad-looking level. All those heaps of cells should have been set multiplayer-only, they make the level too easy. The eight secret areas are all exactly the same. There's one-way stairs close to the start. The teleporter cave doesn't take long to figure out, the numerous tall lifts are more likely to annoy an impatient player. - N_A

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Unknown date

  
Wow. History. Though it resembled those ugly big confusing WADs of the era I hate, it's not bad for the time. 3.5/5 - Optimus

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Unknown date

  
Has not aged all that well although this can still put many other badly made maps to shame, seems to crash on chocolate doom 1.5.0 when you run to the opened up centre area of the map so had to play it in ZDoom. Overall this is not so bad, but I found that the intersections with the trees and barrels were both annoying and distracting from the overall map. Could have been better, could have been worse still interesting to play anyhow considering the age but it is slightly below average these days 2/5

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Unknown date

  
There are some good things (it's fun) and some bad things (teleporter mazes are pure evil) so I shall give this a three. Worth playing.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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