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Nikita Base

   (11 reviews)

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A VERY tiny and very intense boss battle map...

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Well, it's... it's a boss fight, that's for sure. Quick and fun, if nothing spectacular. 3/5. I do like the broken glass windows. --Tofu

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A bit too simple for my taste. I agree that this could have been expanded on :/ Really ain't too much more to say than that. -G.Ballblue

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Too small for my taste. Detail is nice. Not my favorite WAD this week. 3/5 - Optimus

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Needs more... well, more level, really. Not necessarily bad, but I'm not going to remember that I played this tomorrow. It's okay for what it is, I guess.

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...I guess it's OK. Exactly what the text file promises. 3/5 -Maes

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This is fun but not very substantial - it would be good as part of an ultra-quick megawad, but on its own it feels very lightweight. There are 27 monsters, of which 23 are zombiemen. At the end you get a pair of barons, and then an archive plus a cyberdemon. To fight them you have a plasma rifle and lots of ammo. It's not very hard (you can shoot the cyber from a distance). The design is clean and simple, like a dolphin.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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