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Kohe 12

   (17 reviews)

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5 Screenshots

About This File

You must solve solution. First you kill a Fatso and then you go into upstairs area and fight your way to teleporter. And then you are in a crazy maes of boxes and storage as you search in agony for the valubale gold key. This is the best looking Kohe map to date and I worked very hard on it so dont underestimate it!

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Kohe11 is somewhat better. A tiny map again, it gives you too much armour, health and firepower in the last room. I think it could be entertaining if there were six archviles or so in that room. 2 1/2 stars. coldfusio

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That was fun. And nice detail at parts.

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Guest

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map is short and fun, but lacking in difficulty and detail. good base for a great map though. might as well revamp it. 4/5 - zepolleon

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I really like this Kohe map. Minimalistic map that I like. Interesting battle on the crate room! 4/5 - Optimus

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Map made by a fag? Dude, I'm gay and I have made several maps... I mean come on. Give him/her a rest. Ruba needs to brush up on his skills.

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The concept at the end with many Cacodemons and a teleporting Archvile was decent, and made it replayable past the first attempt. [3/5] ~Chain Mail (08/2007)

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Guest

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I must be every ladyboy's secret dream... 4/5 -Maes

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I love it. The design is brilliant.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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