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Kohe 13

   (10 reviews)

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Its very level of Doom where you face a huge chalenge! You think you are in good looking base but at flick of switch you realise you go to hell. Oh you desrve your reward since there are 2 ways to finish level, a switch hidden at start but very hard to shoot but only cheaters do that, or the normal way, through hell, through huge Kakoka cave, through another base and through Nazi terrorizim.

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Unknown date

  
Ruba is a goddamn fag. So am I, vassap! 5/5 -Bruno

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Guest

Unknown date

  
Ruba ownz0rs j00r b0x0rz

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I'm sure this deserves 5/5 without even playing it. I played it, and it did, so 5/5 -Maes

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Unknown date

  
Texturing is pretty bizarre in places. Odd use of SS monsters. Too easy in many places; the second cave with a megasphere every ten feet comes to mind. You can get the red key by jumping across the gap. Too much BFG ammo. Gameplay is mostly okay. 3/5

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Unknown date

  
Ruba improves.

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Typical novelty rubbish from this author; you get SS men, Wolfstein-style design, large pointless caverns etc. On a technical level it's competent and has lots of little design tricks, which suggests that it's all a big hoax from an established Doom level designer. Given that the flow of new Doom levels has slowed right down to a trickle it's all a bit sad.

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Wow!!! That map was pretty funny, first because of the music, scary shit * 20 secret sound on the teleport, cacohell fight (first time I loose in ruba map), hahaa, look cacodemos dropping down and fighting the cyberdemon in hordes, hahaha!!!, no purpose end secret, it's hilarious shit! Gotta find that switch I didn't know though. 5/5 - Optimus

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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