Text File
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Advanced engine needed : Vanilla
Primary purpose : Single player/Co-op
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Title : Toxic Cove
Filename : t-cove.wad/zip
Release date : July 15th, 2007
Author : Tango
Email Address : tangnogg@gmail.com
Other Files By Author : If you're actually interested, go here:
http://tango.dmclub.org/?page_id=3
Misc. Author Info : Mapping since January '05.
Description : A heavily Alien Vendetta Map10 (by Kim Malde,
titled "Toxic Touch") inspired sewer map,
initially created in roughly 110 minutes in early
March. The map is mildly challenging, and there
is one trap in particular that is quite nasty if
you don't know what's coming (it's only so bad on
UV). As I was not completely satisfied with the
original attempt, detail has been added, textures
aligned, and one room got a complete change in
structure. The level of detail is still similar
to that of Toxic Touch. Keep in mind that slime
will not harm you, with the exception of the
large pool in one of the final rooms.
Map01 is the touched-up version of the map, while
Map02 is the original (with a few minor bugs
fixed, however). Map02 has no skill settings, and
so it is nearly identical to Map01 on UV.
Additional Credits to : Belial, DomRem, Hobbs and esselfortium for
testing and feedback. Shtbag667 for the midi,
Kim Malde and the other authors of Alien Vendetta
for inspiration. Catoptromancy for nagging me to
make a megawad of speedmaps (him doing so was
actually what gave me the idea to make the
speedmap when I did).
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* What is included *
New levels : 2
Sounds : No
Music : Yes
Graphics : Yes, a new sky, made by myself. It is a recolored
and modified image of an actual picture I took.
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : Map01 and Map02
Single Player : Designed for
Cooperative 2-4 Player : Designed for, but not tested
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : 110 minutes for Map02, another 6 days for
Map01
Editor(s) used : Doom Builder, XWE, Photoshop CS
Known Bugs : No
May Not Run With... : It should run with about any port. It was
tested in PrBoom+ (complevel 2), Chocolate Doom
and ZDoom.
* Copyright / Permissions *
Authors MAY modify it and release this wad, given that they give me a heads-up
beforehand. You can do whatever you want with this text file and the wad
file as far as distribution goes as well. Just don't try and sell this
map (I hope nobody is that stupid to even try).
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://tango.dmclub.org/