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Station 12z

   (7 reviews)

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really simple SP map, with some good DM action included

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Unknown date

  
it was ok, it was heavy classic stuff and this map made me fun... 3/5 Daimon

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Guest

Unknown date

  
Small oldschool E1M1 replacement with nice gameplay and good secrets. 4/5 - Optimus

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Unknown date

  
This is a beautifully done little map and a perfect E1M1 replacment. Its mostly E1 Style in appearence and very easy, the only downside is it contains perhaps a bit too much health. Some good secrets. A nice looking map though. -PC 3.5/5

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Unknown date

  
A well-constructed and pleasant map, but the gameplay lacks much challenge or interest.

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Unknown date

  
This is a lovely E1-style map, that could easily have been one of the official levels. It's not at all hard, and I'm not sure about the inescapable slime pit, but it made me smile. The hidden soul sphere is a bit OTT, given that you will have killed all the monsters (former humans and some imps) by that point in the map.

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Unknown date

  
Short, though decent, E1 style map.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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