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Hatomo Battles The Yomi Demons

   (22 reviews)

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this is just a simple 10 map episode for zdoom. the levels are inspired by the level design of doom2, so the maps are simple and linear to very linear levels. jumping was disabled, in case you wonder why you cant jump.

if you use a zdoom launcher, start the game with map53

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Pros: shown technical skills, nicely decorated, first levels play well. Cons: all levels look interchangeable, gameplay @ UV lacks variation and requires little tactical skills. Overall: basically well done, but playing it gets boring disappointingly soon. Small 4* for the pros and the effort.

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I really liked this one! 5/5 - Optimus

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Way too many chaingunner nest traps in later levels.

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Unknown date

  
I do admit this is a very simple yet fun map set. I enjoyed every level of it, from Map44 and on I realised it's kinda similiar to Doom2's original maps. I like your mapping style and look forward for more maps from you. 4/5 -Moti

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I really liked it. Fast paced action and simple yet fun level designs. The music is pretty good too. The only complaint I have is that there doesn't seem to be enough health in the levels. 4/5

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Unknown date

  
great map pack. some levels are too linear, i enjoyed them nevertheless. make yomi 2!

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2 stars? I thought this was worth 4 stars. I mean come on... it was pretty fun. Good use of textures and everything. Difficulty is average. But still a good fun set of levels.

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good way to kill a boring sunday afternoon.pretty good gameplay with sufficient health and ammo.4/5-d.d.koop

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This was an okay level set, reasonable level design with some neat effects here and there. The difficulty doesn't progress, neither does the size and monster count as you progress through the wad. Sure there's a cyber in the final map, but it seems kinda *yawn*. Anyway, worth a play if you need something to do but overall nothing too spectacular, 3 stars.

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I've never liked Pablo Dictter's levels; while technically sound, they are very linear and have dull gameplay in closed quarters. Here the cramped corridors are even more aggravating than usual and there's the added complexity of a couple of game-stopping bugs. There were some nice spots sprinkled here and there, so I'll give it 2 stars.

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Unknown date

  
Poor in the beginning but gets better in latter maps.

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This is just what I look for in a Doom II wad. :>

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Unknown date

  
This pack was absolutely outstanding, should've gotten a caco. Ten levels of classic style, well balanced gameplay and architecture to match up with it. The soundtrack rocks too. Get this, now!

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This is the umpteenth-and-one retro wad of recent months; like most of the others it's very good, with an emphasis on gameplay over baroque design. The maps start off with the airy, techy feel of Doom 1, and don't really progress to DoomII until Map45 (which starts off like Map17: Tenements). Even on hard mode, it doesn't get tricky until the last third; most players will whizz through this. Map48 has a nice disco light floor.

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It looks good and plays well. What more do I want? Very good job!

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Unknown date

  
Very great! It's almost perfect.

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Very well done classic levels. These levels have a nice simple yet detailed design so very fun to look at and also fun to play. I did find, I think, one flaw. The last level, the red door is a open only once on one side. If you don't make it through the first time, You will have to clip. Other than that I loved every damn thing. Make some more levels please, these are really cool. 8/22/07

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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