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Kickin

   (6 reviews)

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Good pack. Cool that the author checked in too.

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These deserve more than just a 3 star average rating. Well above par compared to other maps.

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Wow, this brings back the memories. As the author these were the only levels I ever created and posted...I think. Anyway, the intention was to try and create something different that I could share with friends. One of my buddies told me to post them. I'm glad that someone else has actually DL'd and played them. I do recall spending quite a lot of time on the first one. It wanders a bit for sure but had a blast making them. Thanks everyone, Cobb

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Unknown date

  
These three levels are dated August/September 1994. Early levels from the early days, that kick out some shadows with the nautical noise. Texture alignment naffer than chips - I am drunk - but the maps are intricate, if a bit wandery and switch-hunty at times. E1M2 and E1M3 solid levels that are reminiscent of later E1 maps, silver Sunday. Biggest problem is that they're a bit formless - you wander around a lot, flick switches, and then the level ends.

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Unknown date

  
These are not really that hard. They are decent. 1994-style. Eh what can I say... it's retro. Not bad. Not great. But good for the time. 3/5.

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3 Good wads from 1994, fun2&3 are better then fun partly because it's the hardest to navigate. Challenge and design is not what I expected for a 1994 wad. With the fast parameter these levels are though. 4/5 coldfusio

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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