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MancerXX v1.0

   (12 reviews)

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About This File

In short: Having recently rediscovered how great Doom 2 DM still is I've decided to remake some of my ooold Doom 2 maps from 1995/1996 for the fun of it. They stay fairly true to the original layouts while adding plenty of new elements and gameplay opportunities.

These maps are intended primarily for 1-on-1 play. However, MAP05 is somewhat larger than the norm so that one plays better in FFA.

MAP01 - MancerX MAP01 revamped MAP02 - MancerX MAP02 revamped MAP03 - MancerX3 MAP13 revamped MAP04 - MancerX3 MAP11 revamped MAP05 - An err.. Mostly new map. Larger than the others.

For more stuff and plenty of useless info go to http://www.doomworld.com/manzer/ and look for the MancerXX section.

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Doomkid

  
Wow, it would be cool if he came back and did this for more of his maps!

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Unknown date

  
3 + 5 = 8 stars ********

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Unknown date

  
Wow. Extremely nice looking, fair cool gameplay...

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Unknown date

  
***** because I can kick your ass at map03 -Revenant

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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