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32in24 IV: CAPTURE THE FAG

   (29 reviews)

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About This File

More 32in24, MAN WE JUST CAN'T STOP SHITTING OUT LEVELS FROM our assholes! In this installment we take on the unbreakable pillars of zdctfmp and zdctfmp2 and produce a mapset that is clearly superior than zdctfmp3 and done in less time to boot! Not only that, but you can play them in Odamex, ZDaemon and Skulltag! So what's on the menu today?

map01 - Deliverance by Esselfortium map02 - Cassholes by leileilol map03 - Teleflag by LEGEND map04 - Bricks, yes bricks this time, lots of bricks(brown bricks) by Catoptromancy map05 - Knuckle Bombah by Nes map06 - No Volition by Mechadon map07 - RedvsBlue by _MethoD_ map08 - Whoa! A Highly Advanced CTF Map by deathz0r map09 - Generic Gray by Meph map10 - Toxic by GhoulSlayeR map11 - Industrial Playground by Goatface map12 - Jesus saves...AND SCORES! by Killingblair map13 - Azathoth's Decayed Base of Boppin' by RottKing map14 - Nazigothitorium by Lazureus map15 - Cave by _MethoD_ map16 - Nyarlathotep's Evil Manse of Destruction by RottKing map17 - Buntaluffigus by mid map18 - Skyscraper CTF by Esselfortium map19 - Mt. Awesome by Nes map20 - The BIGBRIK Experience by Revenant map21 - Obligatory Power Plant by Icarus map22 - Your Clan Sucks on This Map by Nautilus map23 - Wheelchair Inaccessible by Tuomio map24 - Kass Fortress part 2: NOT A DUEL TOWER by lupinx-Kassman map25 - Ernesto Attends Camp by Shaikoten map26 - Too Much Marble by ClonedPickle map27 - Castle of Eternal Essels in the Sky by Esselfortium map28 - Pretty Poly by Cybershark map29 - Two Holds Barred by Bucket map30 - Cap Dat Shit by GhoulSlayeR map31 - Mountain Zero by Tango map32 - Kitten Factory by Esselfortium

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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