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BigBro.wad

   (6 reviews)

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About This File

This pwad was based on the Big Brother theme; when you're walking around, you'll always remember that _Big_Brother_is_ watching_you_. The big brother will be informed in his 'workroom' about the other players' whereabouts with the help of secret lines. Those lines indicate the position of the other players. This knowledge is of great help when being in DEATHMATCH mode. This idea is implemented by a series of nasty secrets; it is intended for multi-player, with only one player knowing the way to what we call the "Big Brother Area" (ok, sounds stupid, but who cares). If you don't know the place: it's still playable, although it might be a bit too large; you don't meet the other player too often. If however you aren't able to find the area described, feel free to mail 1 of us for more details.

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Guest

Unknown date

  
This is an early level with a conceptual bent, although it's awful. Gameplay is of a style whereby you have to press every bit of wall in order to find unmarked hidden doors and switches; it's unplayable unless you do IDBEHOLDA. My patience snapped when I reached the dark slame maze. Fuck that for a game of soldiers, goodbye.

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Guest

Unknown date

  
Sounds too complex for its own good.

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Guest

Unknown date

  
Unfair, boring and overall just shitty.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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