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Archive Maintainer : MP2E
Advanced engine needed : Any(vanilla doom)
Primary purpose : Deathmatch
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Title : GBA Deathmatch Levels
Filename : gbadm.wad
Release date : October 5th, 2007
Author : MP2E
Email Address : metroidcrazy@gmail.com
Other Files By Author : none
Misc. Author Info : You can also reach me at the Skulltag forums
www.skulltag.com/forums
Description : This is the Deathmatch Levels from the Gameboy
Advance version of Doom ripped using Kaiser's
excellent GBA Ripping tool. The maps inside were
organized by me, and I aligned all the textures,
fixed a bug, and optimized it.
Additional Credits to : Kaiser, his program is most of the work!
Technically, I should be in this!
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* What is included *
New levels : 8
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : 01-08
Single Player : No
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : Designed for
Other game styles : None
Difficulty Settings : Not implemented
* Construction *
Base : Modified
Build Time : about 2 hours if you include my purging of ALL
Unaligned textures and bugs
Editor(s) used : Doom Builder, XWE, Kaiser's amazing tool
Known Bugs : none. Tell me if you find any ASAP.
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors