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Eden Loss (version 2)

   (17 reviews)

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An 8 level wad, The last 4 are a HUB. Caves, metal fortresses, forests, villages and more!

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Guest

Unknown date

  
Awesome Piece of Work. 5/5 -PC

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Guest

Unknown date

  
Indeed awesome, coldfusio

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Guest

Unknown date

  
This was pretty fun to play through. I like the hub gameplay, as well. Nice work. 4/5 ~ DD_133

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Guest

Unknown date

  
yeah, it makes fun to play these levels 4/5

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Guest

Unknown date

  
Yeah, this sucks. I didn't expect custom monsters, weapons, + barely edited monsters. Allow combo compatibility plz. Go for Dolphin's Dream, Mandrill, Abbey or something like that. ~1/5 for the grace of Aluqah

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Guest

Unknown date

  
I am as much NOT surprised to see yet another quality wad by Aluqah as I am impressed with the quality of this one. 5/5 needless to say. I fucking love your originality (although nothing compares to your Cheogsh series, especially 3, but ESPECIALLY 2)! One word of advice, though, quit it with the folk music, but none of that is in this wad (or Cheogsh 2, for that matter), so that's beside the point. Thanks!!! 5/5!

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Guest

Unknown date

  
what? what is this stuff? dynamite powns all though. 3/5-the not spam mohaa555

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Guest

Unknown date

  
Four good maps along with a good hub. Very seemless flow the entire way, not even any between level screens. Makes generally good use of ZDoom features. Fun, one of the best Aluqah wads, recommended.

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Guest

Unknown date

  
This isn't good, it's just that we've been deprived of good content for a very long time.

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Guest

Unknown date

  
Hm, not bad, while not too challenging overall, even the hub levels weren't too hard to figure out. The grammar of the author is less than perfect, but the wad overall is pretty decent and worth a play, so it can be overlooked.

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Guest

Unknown date

  
Awesome stuff here, Alu. Enjoyed every single level. Keep up the good work. 5/5 - Moti

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Guest

Unknown date

  
very nice work, maybe too much jump'n run sometimes, it's a nice adventure, fun to play 4/5

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Guest

Unknown date

  
It's pretty cool. The new enemies were interesting. That cerberus enemy from Blood didn't match with the Hexen/Heretic monsters and that rocket zombie was annoying. The levels were interesting but it gets confusing.

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Unknown date

  
I like small/medium maps and adventure style of gameplay. This has it. -1* for quite boring part near the end, when I was walking around, nothing to shot and only finding some places, which I missed before. 4/5 - Damned

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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