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Surreal2.wad (for Doom 2)

   (9 reviews)

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About This File

This is a re-release of Surreal2.wad, it includes some minor changes such as texture re-alignments, texture improvements, and one new texture. Surreal2.wad is designed to look and feel different from a standard ID wad. It includes a 360 night time sky with clouds and moons, waterfalls you can hear, a trap you can "defuse", a highway, and other even cooler stuff. This is a PWAD only and requires no changes to the Doom exe.

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Memfis

  
An early level that is very enthusiastic with some novel ideas for its time but is just very crude to be enjyoable, with ugly as hell new textures, having to chainsaw hordes of pinkies, etc. The final outdoor area with a shop is pretty cool though. Thumbs up for trying to do something unique I guess.

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Unknown date

  
I remember this. As the previous reviewer points out, it's very short, with some tuneful whistlin' wind. The gameplay is nothing, but it's worth downloading for the final section - it's a petrol station in the middle of nowhere, and when you go into it a spooky tower emerges out of the ground. It's a good idea, but the author doesn't really do anything with it, you just go into the tower and exit the level after a few simple monster fights.

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Unknown date

  
This is from March 1995. It's a deliberately odd-looking map, with some new textures, a nice new sky, and some ambient sounds (mostly wind). The gameplay is bog-standard, but I suppose the author was more interested in the experience; it starts off quite poor, but gets atmospheric when you reach the petrol station, because there's something to contrast the surreality. But that's all there is - the level is very short.

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Unknown date

  
trippy + cool

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Unknown date

  
It was ok when I played it back in '97.

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Unknown date

  
Ambient sounds are nice, the map itself is nothing special. -- 2/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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