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1 Monster Megawad

   (201 reviews)

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17 Screenshots

About This File

In the spirit of 1024 Congestion and 10Sector, 25 new maps from the Doomworld community, each limited to only one monster type.

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Guest

Unknown date

  
I never excepted this wad to be a success. The concept just limits the variety in gameplay too much. In that sense I got what I expected: many of the maps were pretty boring. Still, I was positively surprised by the polished looks of many of the levels. Some of them were even fun to play. As an experiment of sorts this was a partial success, but as a gaming experience it pales in comparison to many great modern and classic wads. 3 stars.

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Guest

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These maps are well designed and have good layout and details. The limit to only one monster cut the gameplay. Maps with 300 of the same monster become quite boring. 3.5/5 - Damned

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Guest

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I agree with a few of these guys here, it was a real slap to the face to have a chaingunner level and then an archvile level. (Although the archvile level was a little easy) and many maps were wasted on this. It should've been normal. Gets a 2. -Some Soviet

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Guest

Unknown date

  
It turns boring very quick. Last map was annoying.

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Guest

Unknown date

  
Pretty bad.

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Guest

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This is a concept megawad; each level has only one monster type, except for Map24, which has none. Sadly no Commander Keen level. Not great overall. It's monotonous fighting imps and demons on their own. I hate lost souls. Most levels would be better without the concept. My favourites were the two chaingun, the first archvile, and the mancubus levels. Cyber map not a patch on Cyberdreams. Surprisingly only one revenant level, but three imp maps(?).

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Guest

Unknown date

  
that bull demon map was HARD >_< wasint expecting much from this was but it was really well made and interesting 5/5

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Guest

Unknown date

  
this is great for weapon testing.

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Guest

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the detail is awesome.the gameplay is awesome.the music in lvl 5 (infested) is my favorite!!!cranberri es-zombie yeah. all the levels get 5/5 except lvl 5 which is my favorite so id give 6/5 if that was possible.great work guyz

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Guest

Unknown date

  
Good stuff

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Guest

Unknown date

  
Congratulations, you've just proven why ID created a lot of different monsters. I'm playing DooM now for 20 years, and this is the best demonstration I've even seen by far, how bad monster placement can completely ruin gameplay of potentially great levels. IOW: you shouldn't have wasted these great maps for such an experiment, it's a real pity. 1/5 for the efford as it is now, otherwise 4.5 - 0.5 for the music = solid 4/5.

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Guest

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The 1st few maps are alright I suppose. After playing to map09 I couldn't bare to continue. The 3rd Imp map is where I became super bored. This wad might be fun if you only play a few maps at a time then set it aside for maybe a week or two, then pick it up where you left off. More than that just makes it extremely monotonous. 1/5

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Guest

Unknown date

  
one monster = one fucking star

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Guest

Unknown date

  
^I agree with these points. This map should have just been a normal megawad. 2/5

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Guest

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ALL MAPS REALLY COOL EXEPT FOR ONE. This one is MAP28 where are only THREE spider masterminds. I Like to more of these. 4.9/5

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Guest

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I enjoyed this wad, though some parts got repetitive. The map 'Zumma' was nearly impossible to finish. Still, I liked most of this wad and definately will enjoy playing it again. 4/5 -Moti

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Omega Tyrant

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This was a mixed bag. The concept was interesting, and some of the maps had amazing atmosphere. Most of the second half maps went on way too long though (Zumma and Cacophony were really bad in this regard), with too much switch hunts and backtracking. I loved the Spectre levels (which made the best use of the 1 monster gimmick by far), and also liked Knightmire, Mancublood, and The Crucified Factory. I found the rest though mostly forgettable if not too long, with the Chaingunner levels being especially bad

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Guest

Unknown date

  
pretty nice idea.4/5-mohaa555

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Guest

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You thought DTWID was prime example of good mapping handicapped by concept? Well...you haven't seen anything. (4.5/5 for maps and -5/5 for this AWFUL concept!)

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Guest

Unknown date

  
Try it with Alando Guns (original) if you think it's too tedious, a shitload of monster variants!

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Guest

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The music for the Archvile level is simply epic...Iron Maiden Holy Smoke

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Guest

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Some good maps but most maps are too big and some are just normal maps. 2/5

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Guest

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Great stuff! Mancublood (#16) is my personal favourite of all. The only shame is that it's not really a megawad with 25 levels instead of 32. OK, the 1monster style must have been a bit tedious to create, but never mind! 4.6(5)/5 by me - Cell.

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Guest

Unknown date

  
The idea is not so bad. I like map 05 and 22.

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Guest

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Its a clever idea, and the quality shows as you get further.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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