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Mutiny Mod

   (14 reviews)

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About This File

Make sure you are using the LATEST version of GZDoom (1.0.29) or a recent SVN build of ZDoom. Older GZDoom releases and official ZDoom releases will not work! You will get a fatal syntax error in MAPINFO when trying to start the game.

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Guest

Unknown date

  
Please do not intentionally release a wad with obvious errors. I don't even know how you can do that in the first place, I thought you would be able to notice something like that.

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Guest

Unknown date

  
Meh. It's ok. It feels kind of buggy. The weapons weren't that great either. The new enemies were kind of interesting though. I do like that you can now carry around special items instead of instantly picking them up. 3/5

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Guest

Unknown date

  
It's pretty damn good, but it feels somewhat incomplete. A lot of the new enemies just seem to be recolored Doom marine sprites, and I think it would have been a lot better if some of the old weapons sprites had been replaced with new ones.

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Unknown date

  
The blood just sprays around all the time while using the rocketlauncher, wow! This is what I want to have. 5/5

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Guest

Unknown date

  
There's one "{" too many in one script file. Check the GZdoom error message and use XWE to edit it out. Works fine after that.

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Guest

Unknown date

  
When playing regular Doom2 with this mod I can't exit Map32. Otherwise, it's lovely. This is just what the mad doctor ordered for playing old favorite wads that I now generally find too easy.

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Unknown date

  
made work this wad, like fixing few errors in map itself, and this will got a better vote. 0 stars from Daimon

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Guest

Unknown date

  
full of shit

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Guest

Unknown date

  
The extra gore and the effects on the plasma are the only real highlights of this wad. Everything thing else pretty much sucks.

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Unknown date

  
it's cool but the stupid thing is so slow.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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