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Dungeon Keeper Sound Pack

   (19 reviews)

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About This File

This wad has sounds from the RTS game Dungeon Keeper created by Bullfrog. Includes replacement sounds for monsters, weapons, pickups, and additional sounds compatible with ZDoom, GZDoom, and Skulltag thanks to Marcus Koller. These additional sounds are bullet ricochets, footsteps, and water splashes.

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This has got to be a joke WAD.

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Unknown date

  
It's ok but the lost souls were pretty funny! -Adam3

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Unknown date

  
Dungeon Keeper is my ass, and this is my balls. Avoid this.

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Unknown date

  
Error 666: Your creativity (or other authorship prerogative) is not functioning.

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Unknown date

  
This is crap. Most sounds are missing, this is only a fraction of them. Useless shit.

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Unknown date

  
urgh, horrible sounds but few good ideas like real grass effect saved this one from the 0 stars. 1 star Daimon

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Unknown date

  
not bad, is good tbh =P - katZune

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Unknown date

  
EXCELLENT WAD :D

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Unknown date

  
This is obviously meant to be a funny wad and you guys are just being jerks and not realizing it. I love it. 5/5

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Unknown date

  
what a load of turd, thanks for ruining both games

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Unknown date

  
LOL I love this! 5/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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